Quote Originally Posted by Magis View Post
Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.
Because it's a bad idea? Can imagine it now, primal X fight, must have these certain pieces of gear that are rare drops or gtfo. Content is gated by ilvl and players require minimum ilvl to join PF parties (no I dont PF, I have a static). Now you want to add even more gear checks to content?



Imagine how many sets you would need if you like to play multiple jobs?

So basically you want it like FFXI with macro gear swaps for practically every ability, but instead for every fight?. Thanks but noway thanks. That trash can stay in FFXI and those who want that can take that option of playing FFXI.

Having more options of gear so you can go heavy crit, or skill/spell speed etc. WOuld be a welcome addition (not to mention making all secondary stats as desirable as each other). But different sets for different bosses (or abilities) newp!