Quote Originally Posted by Magis View Post
Why not have players go to different dungeons to mix and match to create a set that are best for certain fights and ok for others. Instead of a generic BiS, have optimal items for different fights.
I want to start off by saying that I'm 100% in favour of having more choices/horizontal progression but I also want to point out there is a host of problems that come with it as well. No system is perfect. As you pointed out, itemization would need a massive overhaul. If I remember correctly, one of the Live Letters said that would not be explored until expansion.

Second, lockouts. If you have a separate "BiS" for different fights, you can potentially lock people out of those fights if they don't have said BiS. If they can clear it without BiS, then what is the point of farming up a separate set? That needs to be addressed.

Finally (since it's the most trivial), space. Those of us who play multiple classes and/or have all crafts/gathers maxed are already tight on armoury space. Carrying around multiple sets for just one class is simply unfeasible unless they give us more space to work with, and given their excuse of server stress, that likely won't happen - for free anyways.