Personally, I'd go for option #1. This game needs something to give it depth. Armor variety would only scratch the surface, but every little bit helpsHorizontal progression done right -> high development time -> less content successfully released on a regular basis.
Horizontal progress done wrong (rushed/un-balanced) -> BIS builds come out and large amount of content becomes ignored immediately, everyone picks and chooses their fights.
Horizontal progress done wrong (elemental resistance gimmick) -> Simply a handful of barriers/gear checks with no added benefit towards game play, basically what we already have.
Choose your poison...
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Yes to all of the above.Couldn't agree more. I don' think I've seen content go obsolete as fast as I have in FFXIV in any other game I've played. The other problem is "new content" being useless at release. We seriously don't need any more level 50 dungeons with i70-i80 gear. ST should have been released before SCOB, or at least at the same time.
"Hey guys this content we spend months developing? Lets get rid of it in 3 or 6 months sound good?" /praises all around.
And the fact that new dungeons are being released that are STILL below the ilvl of the 1st dungeon gear in the game... Lol?
At this point in the game we should be seeing something like.
ilvl 70 = 50 dungeon gear
ilvl 80 = CT1 gear
ilvl 90 = CT2 gear
ilvl 100 = Coil 1 gear
ilvl 110 = Coil 2 gear
With primals scattered throughout the 70-100 range.
It's a little funny to see everyone nodding sagely while suggesting an MMO uproot it's current system and completely replace it.
So? WoW was also successful and people scream bloody murder when anything from that game gets implemented. Double Standard much?
You at like that's a bad thing. The longer the content gap is the more relevant the current content becomes
Maybe it's because sages are wise. After all SE already uprooted and replaced XIV's system and look how well that turned out![]()
>More gear sets
>Has to be rng chance to drop
>People already hate atma
>Atma reborn in the form of gear
Would be a good point if current XIV was failing as hard as 1.0 was. But it isn't. So don't try to change everything in case the rework fails just as badly as 1.0. Slow and steady changes, for better or worse. Hopefully not the latter.
While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.
Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
It's a trade off that I view as a bad thing only because I'm a long term player. The plus side is that new players joining the game will have a huge variety of tasks that they can complete, all of which is still relevant towards growing their character. The down side is that new content will come in at a much slower pace. Any player that has been playing for a long period of time and is staying up to date with the latest pieces will now have to wait much longer for something new to do. This can cause a lot of issues with retaining players for the long term.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.
It is already happening here. There are very few people I used to raid with logging on anymore. The continued success of the game comes from the release of the ps4 version. The developers are awesome guys and gals who do listen to feedback (the constructive stuff and not the rants, which I'm sometimes guilty of), but they probably wouldn't have added atma and hunts if the usual formula was accomplishing the goal to retain end game players.While your not wrong. The reason is because WoW has systematically destroyed MMOs for the past 10 years or so by pandering to the lowest common denominator.
Also WoW's "success" can more be attributed to its successful marketing and being the "gateway" MMO (like gateway drug) and releasing rigt when parents started trusting the internet enough to let their kids use their credit cards to play an online game.
Their retention rate is terrible on all levels of play but everyone who plays MMOs has likely tried it at least once. Not a bad money making model but it is quickly ruining the genre. The same way graphical advancements in general have hurt console games more than they have helped (remember when console games took 50+ hours to finish? Now most games are more like 10)
Last edited by Fendred; 07-25-2014 at 05:20 AM.
Seems like a complaint from people who just can't keep up with the new content thus falling behind in ilvl.
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