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  1. #1
    Player
    Skander's Avatar
    Join Date
    Jan 2014
    Posts
    101
    Character
    Skander Vidal
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by chrillix View Post
    ST should have been released before SCOB, or at least at the same time.
    YOU don't need ilvl 80 rewards from four mans. (I dont either) But those aren't the rewards intended for you when you run the content. The problem you're running into stems from being an early adopter of a game. The developers need to spread out different types of content so that there is a stable and even progression base for new and different types of players. While I'm not opposed to fine tuning the progression model (having more subtle pros and cons to effect gameplay), stating that having lower than top tier rewards for everyone in everything that's new is bad design, well... It's just wrong. If anything, I feel that our ilvls were inflated too quickly. But, even this has its purpose, in the isolation of differently tiered difficultly of content. People need to easily see what risk vs reward is available to them. It's a work in progress, not faulty progression.
    (1)

  2. #2
    Player
    severus413's Avatar
    Join Date
    Mar 2011
    Posts
    14
    Character
    Sevvy Silenthus
    World
    Excalibur
    Main Class
    Weaver Lv 64
    /sigh casual players. You have to understand that new coil (including Savage mode) and CT are designed for people to do end-game. Yes they become a bit of a joke at the time but if there are no rewards then the development cost of the new content would go to waste. Its a double-edged sword.
    (0)

  3. #3
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    It is far easier to take a horizontal game and make it vertical then it is to take a vertical game and make it horizontal.

    You'd have to do some serious work to how the game currently functions to make it horizontal and matter.
    (1)

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    It is far easier to take a horizontal game and make it vertical then it is to take a vertical game and make it horizontal.

    You'd have to do some serious work to how the game currently functions to make it horizontal and matter.
    However an expansion gives the perfect opportunity to do that. FFXI vanilla was different from FFXI: Rise of Zilart.
    (3)

  5. #5
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Magis View Post
    However an expansion gives the perfect opportunity to do that. FFXI vanilla was different from FFXI: Rise of Zilart.
    I am unfamiliar with FFXI's expansions, did it go from Vertical to Horizontal or Horizontal to Vertical?
    (0)

  6. #6
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    I am unfamiliar with FFXI's expansions, did it go from Vertical to Horizontal or Horizontal to Vertical?
    FFXI was horizontal for the longest time. If my memory serves me right (anyone feel free to correct me if I'm wrong on the timeline), it was at level 75 cap from 2002-2010 until they released Abyssea and raised the level cap.
    (0)

  7. #7
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Dwill View Post
    FFXI was horizontal for the longest time. If my memory serves me right (anyone feel free to correct me if I'm wrong on the timeline), it was at level 75 cap from 2002-2010 until they released Abyssea and raised the level cap.
    Yeah. FFXI released with the 1st expansion included in NA with the lvl 75 cap (JP launched earlier with 50). Then the 2nd expansion came out and the story content in that expansion was tough and arduous but iirc rewarded the players who completed it with some of the best accessories in the game that most new accs still can't beat years later. Players who couldnt get that accessory (I think it was a ring) would settle for alternatives but would still try to get that 2nd expansion content done to get that ring if they can. Hell, I came back to FFXI during abyssea while waiting for the jobs patch in FFXIV 1.x and got to lvl 95 and quickly got the hand out abyssea gear but the friend I played with would go do the COP content (nerfed as it was) to go get that ring (and enjoy the story). Sure, we experienced it the same way a new player would experience hard mode primals in ffxiv now because of how abyssea made everything before it obsolete (like what FFXIV is trying to do to itself now) but before that, I'm sure it would have been way less of a walk in the park.
    (0)
    Last edited by Gardes; 07-25-2014 at 01:34 AM.

  8. #8
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think the game don't need only horizontal or vertical, but a mix of both, let's say they spend 2 years between each expansion, they do horizontal for 1 years and the next year they start by raise the progression level of the equipement before return to the horizontal.

    for information, even blizzard with them last expansion try to reduce the major trouble of the veritcal progression, the exponential increase of the number.
    (2)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,428
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Eh, I still don't get what people who want horizontal progression actually want. Primal accessories, Sol / ST gear...I went from a Det set to a SS set, so... isn't this already in the game?
    (1)

  10. #10
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Moqi View Post
    Eh, I still don't get what people who want horizontal progression actually want. Primal accessories, Sol / ST gear...I went from a Det set to a SS set, so... isn't this already in the game?
    I think they want full of a certain secondary stat while maintaining accuracy cap, if DPS, and maximum main stat for their class if full i110. I don't think this desire will work with the limited amount of dungeons we have now. So this whole thread is just a complaint thread because we simply do not have the content in-game to cater to it.
    (0)

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