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  1. #1
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    BTW, tested stuff out and skills can't go below 1.0.


    Capped at 300/300, used this tech to preserve my GSM/BSM/CUL levels, and a CRP desynth gained 0.32 skill but my ARM skill only lost 0.11, dropping from 1.11 to 1.00. This also resulted in some math fail making my skill total 300.21/300.


    Unfortunately the game apparently forces you back down to 300 no matter what, so even though the next synth granted 0 skill, it RNGed smacked my GSM skill down 0.21 skill.
    (1)

  2. #2
    Player
    Namasu's Avatar
    Join Date
    Aug 2013
    Posts
    352
    Character
    Namasu Agepoyo
    World
    Adamantoise
    Main Class
    Gladiator Lv 51
    Quote Originally Posted by Jeykama View Post
    snip
    Nice finding. Interesting to know that you can overflow past the 300 cap by a couple tenths of a point but the game correct itself in your next desynth.
    (0)

  3. #3
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Namasu View Post
    Nice finding. Interesting to know that you can overflow past the 300 cap by a couple tenths of a point but the game correct itself in your next desynth.
    If anything, this means that the popular method of doing at least one synth in everything is detrimental because every time one of those minimal skill hits 1.0, the next synth will always drop skill, and you may not be able to manipulate which skill.
    (0)