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  1. #1
    Player
    Yumi_umi's Avatar
    Join Date
    Nov 2013
    Posts
    2,138
    Character
    Yumi Umi
    World
    Adamantoise
    Main Class
    Goldsmith Lv 90
    Hunts teach you nothing
    Dungeons teach you how to work together as a small group and improve on your personal skills of your class
    Raids teach you the above except with more ppl, how to be a better aoe dodger and how to deal with mechanics via cheesing or doing it the intended way.

    Soooo if there was no CM and PM, AK, WP, AV, tam tara hm, brayflox hm, CT, ST, temple of quarn and DD; what else would ppl rave about on these forums?
    Cuz i remember i had way loads of more fun when i do tam tara hm when compared to a hunt i can't even see.
    (3)

  2. #2
    Player
    Chrisbox's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Chris Box
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Yumi_umi View Post
    Hunts teach you nothing
    Dungeons teach you how to work together as a small group and improve on your personal skills of your class
    Raids teach you the above except with more ppl, how to be a better aoe dodger and how to deal with mechanics via cheesing or doing it the intended way.

    Soooo if there was no CM and PM, AK, WP, AV, tam tara hm, brayflox hm, CT, ST, temple of quarn and DD; what else would ppl rave about on these forums?
    Cuz i remember i had way loads of more fun when i do tam tara hm when compared to a hunt i can't even see.
    SE even said themselves though-dungeons were never intended to be speedrun fodder hence the counters they put in place so in reality they have never had a real purpose implemented by SE because that was their only use. Now SE has implemented that tome grinder outside of dungeons, so even the playerbase can't create a use for them. I wouldn't be surprised if we see a lot of revamps in the dungeons systems come 2.4.
    (1)

  3. #3
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Chrisbox View Post
    SE even said themselves though-dungeons were never intended to be speedrun fodder hence the counters they put in place so in reality they have never had a real purpose implemented by SE because that was their only use. Now SE has implemented that tome grinder outside of dungeons, so even the playerbase can't create a use for them. I wouldn't be surprised if we see a lot of revamps in the dungeons systems come 2.4.
    :P I think its funny you started a discussion on the topic, got several good arguments, quoted one of them, and then just kept talking to yourself instead of with anyone else in the thread lol

    That said, I can understand your position: if the main focus of dungeons are the tomestones and you can get the tomestones elsewhere than why do the dungeons? I'd offer the counter argument of variety. Things get boring when there's only one option. I for one and thrilled that there are so many ways to get tomestones. I can go about my day, do a couple dungeons, knock out some hunts, treasure chests, CT, PvP...without even realizing it I hit the solidarity cap without anything feeling like a grind. That wouldn't be possible unless all these different features contributed some tomestones.
    (0)
    A true paladin... will sheathe his sword.

  4. #4
    Player
    Chrisbox's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Chris Box
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by WellFooled View Post
    That said, I can understand your position: if the main focus of dungeons are the tomestones and you can get the tomestones elsewhere than why do the dungeons? I'd offer the counter argument of variety.
    It's really hard to approach this kind of topic and respond to every reply due to dungeons lack of place in the endgame primarily. The importance of dungeons is currently in the eye of the beholder because SE hasn't given us a definite use for them, On one hand someone is correct in saying dungeons are essential to helping people learn their class during leveling however that shouldn't be taken into consideration at this stage in dev.

    Apparently there's also people here that think they're actually rewarding......

    Variety is another thing that you just can't provide a definite response for, one might think there is enough different ways to cap out tomes and others may not. For me I don't think variety is a good enough reason to have something, its a good thing but not a real purpose.
    (1)
    Last edited by Chrisbox; 07-29-2014 at 01:27 AM.

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Chrisbox View Post

    Apparently there's also people here that think they're actually rewarding......
    Let me ask you, what do you think the purpose of dungeons should be? And what do you think should be changed to make them fill that purpose?

    For me I don't think variety is a good enough reason to have something, its a good thing but not a real purpose.
    I'll assume you eat the same meal for breakfast, lunch, dinner, and snacks every day? :P I'd say give that a shot. Afterward I would love to hear your thoughts on variety.
    (1)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    Xenolithium's Avatar
    Join Date
    Jun 2013
    Posts
    32
    Character
    Thor Stark
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Dungeons are where crafters get their mats. Duh.
    (0)

  7. #7
    Player
    Coatl's Avatar
    Join Date
    May 2014
    Posts
    747
    Character
    Coatl Days
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Would you really be fine just doing hunts and fates forever?I would quit, because it would feel like a waste of time at that point.
    (0)

  8. #8
    Player
    Chrisbox's Avatar
    Join Date
    Jun 2014
    Posts
    72
    Character
    Chris Box
    World
    Diabolos
    Main Class
    Archer Lv 50
    Quote Originally Posted by Coatl View Post
    Would you really be fine just doing hunts and fates forever?I would quit, because it would feel like a waste of time at that point.
    I'm not saying they should remove them, just find a real use for them. Like I said in my previous reply SE really has not displayed where they want dungeons to fit into the grand scheme of things, they're kind of just..there.
    (2)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    They are fun, with pretty scenery and cool vanity gear.
    (0)

  10. #10
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Dungeons pretty much are worthless in this game. Outside the daily DR, the only reason to do them is to SR for tomes. The gear (if your even lucky enough to get it to drop) is so laughably outdated it's pointless. Literally every dungeon since 2.1 that was added was obsolete in it's rewards the second it hit, and you only ran them to try and grind out tomes.
    (1)

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