The way the map is designed in PvP is flawed due to the no rotations on spawn locations for each faction. Twin Adder will always spawn to the North which automatically creates a double front for them. They have to fight off both sides at the same time at the Markets and Manor. (At least this is the way it is on my server.) Maelstorm and Immortal Flames almost never go against each other to the south because if they did they would be "letting" Twin Adder gain an advantage.

The locations of all the capture points need to be adjusted as well. Having the three spawn locations in a line to the north is more efficient for team members to move between than the three triangle formation spawns to the south.

People do stray away from the "norms" and it's not always the same, but the way the map is designed is flawed for Twin Adder. It's just unfair to have non-rotational spawn points.