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  1. #1
    Player
    Izcroft's Avatar
    Join Date
    Aug 2013
    Posts
    59
    Character
    Eclair Farron
    World
    Midgardsormr
    Main Class
    Astrologian Lv 80

    Thumbs up PM people in dungeon

    Seriously it's been a year and we still can't do that? It's the most annoying thing in the game!
    (1)

  2. #2
    Player
    Victus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Nikola Dubois
    World
    Cactuar
    Main Class
    Archer Lv 50
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.

    My solution: Make it optional to not be bothered while you're in a duty. Those who start falling behind from not paying attention can be vote kicked. Problem with this, like anything, it can be abused. It's reliant on player maturity and discretion to use the tool responsibly.
    (0)

  3. #3
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Victus View Post
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.
    But we can still chat with our linkshells. I know I've gotten distracted because of that.
    (0)

  4. #4
    Player
    Victus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Nikola Dubois
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Niamh_Rillemaugh View Post
    But we can still chat with our linkshells. I know I've gotten distracted because of that.
    Now that you mention it.. you can also talk in FC chat as well. (I've been on a break for a few months and just came back this week so my mind isn't full wrapped around the game again just yet.) This makes me think that the way /tell communications function with instanced servers (Dungeons/Primals/Raid/Etc.) could be the issue. They perhaps didn't build the required bridge code for personal messages to be sent to the characters current state (server wise). So while they're not in a home world zone the /tells can't even reach the players. Free Company and Linkshell's still work because of how they're designed to spread to all characters in the FC or LS.

    Just my $.02~
    (1)

  5. #5
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Victus View Post
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.
    People can already talk outside of dungeons via Linkshells, so what you're saying doesn't really apply. I don't see people "falling behind" from being too busy chatting in their Linkshells.
    And your solution is also pointless, as there is already the "Busy" mode, which makes people unable to whisper you. That's really all that would be "required" here.

    As such, I completely agree that it's about time they give us the ability to whisper normally during duty.
    (0)

  6. #6
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    I've already seen some pretty vile stuff in Alliance chats, not sure I'd want somebody within the dungeon party/raid alliance being able to privately harass somebody, regardless of whether or not it gets reported.
    (0)

  7. #7
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Niamh_Rillemaugh View Post
    I've already seen some pretty vile stuff in Alliance chats, not sure I'd want somebody within the dungeon party/raid alliance being able to privately harass somebody, regardless of whether or not it gets reported.
    This is for players on the same servers to keep communicating after one of them enters a duty, not for random people from duty finder to keep harassing you after the run is over. If they're from your server they could already do that after the run anyway.

    If people harass others, they should be reported and dealt with and / or blacklisted. Plenty of people being jerks is not a good reason for our tools of communication to remain crippled.
    (0)

  8. #8
    Player Kerwin's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    1,148
    Character
    Kerwin Nindon
    World
    Balmung
    Main Class
    Weaver Lv 90
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    (1)

  9. #9
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Kerwin View Post
    Take a moment to think about how many players from different servers connect to one instance, now think about multiples instances that contain those players from different servers, now think about a front line alliance of 3 alliances connected to one instances and all those instances of frontlines/duty finder going on at the exact same time. Now if everyone was able to send tells back to their home servers. Do the math. That would over stress the instance servers ten fold. Servers would go down
    I doubt /tells are that much harder on the systems than the FC and linkshell chat that can already go on. I suspect that it's due to a different problem:

    /tell "John Doe" Hi
    would be confusing if there's both a John Doe there in the dungeon party with you and also a different John Doe back on your home server. No matter which one they implemented, there would be people trying to use it to talk to the other John Doe.
    (1)

  10. #10
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Niwashi View Post
    I doubt /tells are that much harder on the systems than the FC and linkshell chat that can already go on. I suspect that it's due to a different problem:

    /tell "John Doe" Hi
    would be confusing if there's both a John Doe there in the dungeon party with you and also a different John Doe back on your home server. No matter which one they implemented, there would be people trying to use it to talk to the other John Doe.
    It's wholly unique to SE games then, because other games have managed to figure it out. I cannot think of one other game that blocks you from communications just because you jumped in a dungeon, and two of those I know for certain have had cross-server for years. They invented it.
    (1)

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