Quote Originally Posted by Lithera View Post
The DX11 client came up I believe at the E3 Live Letter. It may have been the one before it. It was stated that it was nearly ready but they were waiting until they finished with the Chinese release. 2.5 timing is probably a safe bet if not before since it was also stated it would be out by the end of the year. Add-On Support is to follow the DX11 client. Do you really need them to give updates on the project every month? Obviously things are on track and there's no sense constantly asking about them until it's closer to the intended release. FYI six months after PS4 release is actually 2.4 timing (October). That is certainly a reachable target since the Chinese client will be off and running well before then.
Oh, thanks for the info, I think i did not catch on the chinese release statement. I hope it comes soon, specially teh add-on API, so I want to make an add-on to hide my action bars as It happened in 1.0 since ARR alpha.

Quote Originally Posted by ValVae View Post
How exactly will a dx11 update improve what's already there? Not being pessimistic, I'm legitimately curious (need a reason to be excited I guess).
Better shaders, some functions DX9 had been improved and enhanced, and some effects that were software only before now will be done directly by hardware hence improving performance, the possibility of better physics and lightning effects, tessalation, etc...