

I'd like to see a bit more of the "holy knight" thing with paladin. Perhaps abilities where a pally can call on one or other of the twelve for healing or buffs. Failing that then Holy knight could be an idea for a third tanking job.



Instead of making WAR and PLD identical (at that point, just delete both and make a Palawar or Warridin), SE could make a couple changes.
WAR - Generalist. Can tank and do some dmg depending on their stance. Their DPS is higher than healers, but lower than dedicated, specialist DPS. Their Defense is much lower than PLD, but they can still tank, they just take more dmg, but much less than DPS or healers would.
PLD - Specialist. They can only tank. Their dmg output is the lowest of all jobs but their defense is 2-2.5x what it is currently.
We don't really want that, do we ?WAR - Generalist. Can tank and do some dmg depending on their stance. Their DPS is higher than healers, but lower than dedicated, specialist DPS. Their Defense is much lower than PLD, but they can still tank, they just take more dmg, but much less than DPS or healers would.
PLD - Specialist. They can only tank. Their dmg output is the lowest of all jobs but their defense is 2-2.5x what it is currently.
If the endgame contents is easy enough, it will be WAR only.
On the contrary, if it's quite hard it will be PLD only.
I feel like it's currently almost nicely balanced. I keep AOE hate easier on my WAR but it is way squishier than my PLD.
The only really thing I would like for PLD is more diversity in the gameplay.
Being able to "switch role" like asked by the OP could be an answer but I'd rather have more diversity on the tanking part.
But hey, it's only me.
Give Pld more White Magic when the level cap is raised. I would love to see offensive skills but it would be mostly defensive abilities.
Try Dzemael Darkhold with Paladin and Warrior and say again that Warrior is superior in simple dungeons - the runs with Paladin there can be literally twice faster.I'd be happy with getting our 1.0 abilities back at the very least.
Paladin deserves an update at the very least though, especially after Warriors got such a MASSIVE buff before. Paladin is currently one of the weakest jobs out there. It has some uses in endgame raids, but for simple dungeons or anything else it's actually rubbish.
I think the op has a nice idea, but not for paladin. Make a new dark knight job for that.
Paladin as it stands is, in my limited experience, in quite a good place. Personally though I would like a little more variety. In the paladin rework thread I proposed adding extra enmity to riot blade and giving flash a DOT if used after riot blade and the target was already affected by the ROH strength down effect. It would be a fairly high potency DOT, but wouldn't have an enmity modifier. Based on my (very rudimentary) maths, the effect would be around 8% more damage (compared to just ROH spam) for an 8% enmity loss. It might make the role a little more interesting.
Last edited by Kydi; 07-24-2014 at 10:12 PM.
Surian...
Inner beast is nowhere near 13% overall mitigation. 5 wrath stacks take at least 15 seconds to generate(2 full combos and berserk or vengeance, heavy swing generates no wrath). Which would be about 8% overall. Considering PLD has rampart, sentinel, hallowed ground and bulwark to WARs vengeance and inner beast I think PLD takes it in terms of overall mitigation.
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