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  1. #31
    Player
    Electrowitch's Avatar
    Join Date
    Oct 2011
    Posts
    122
    Character
    Electro Witch
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brine_Gildchaff View Post
    Disabling Defiance takes away the Wrath mechanic and a lot of the associated moves, and it doesn't do anything to your damage.
    Huh? you know Defiance reduces Damage delt by 25% right?
    (0)

  2. #32
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I'd like to see a bit more of the "holy knight" thing with paladin. Perhaps abilities where a pally can call on one or other of the twelve for healing or buffs. Failing that then Holy knight could be an idea for a third tanking job.
    (0)

  3. #33
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Instead of making WAR and PLD identical (at that point, just delete both and make a Palawar or Warridin), SE could make a couple changes.

    WAR - Generalist. Can tank and do some dmg depending on their stance. Their DPS is higher than healers, but lower than dedicated, specialist DPS. Their Defense is much lower than PLD, but they can still tank, they just take more dmg, but much less than DPS or healers would.
    PLD - Specialist. They can only tank. Their dmg output is the lowest of all jobs but their defense is 2-2.5x what it is currently.
    (0)

  4. #34
    Player
    XNihili's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Mewchat Bogz
    World
    Ragnarok
    Main Class
    Warrior Lv 55
    Quote Originally Posted by Lucke View Post
    WAR - Generalist. Can tank and do some dmg depending on their stance. Their DPS is higher than healers, but lower than dedicated, specialist DPS. Their Defense is much lower than PLD, but they can still tank, they just take more dmg, but much less than DPS or healers would.
    PLD - Specialist. They can only tank. Their dmg output is the lowest of all jobs but their defense is 2-2.5x what it is currently.
    We don't really want that, do we ?
    If the endgame contents is easy enough, it will be WAR only.
    On the contrary, if it's quite hard it will be PLD only.
    I feel like it's currently almost nicely balanced. I keep AOE hate easier on my WAR but it is way squishier than my PLD.
    The only really thing I would like for PLD is more diversity in the gameplay.
    Being able to "switch role" like asked by the OP could be an answer but I'd rather have more diversity on the tanking part.
    But hey, it's only me.
    (0)

  5. #35
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Give Pld more White Magic when the level cap is raised. I would love to see offensive skills but it would be mostly defensive abilities.
    (0)

  6. #36
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Surian View Post
    I'd be happy with getting our 1.0 abilities back at the very least.

    Paladin deserves an update at the very least though, especially after Warriors got such a MASSIVE buff before. Paladin is currently one of the weakest jobs out there. It has some uses in endgame raids, but for simple dungeons or anything else it's actually rubbish.
    Try Dzemael Darkhold with Paladin and Warrior and say again that Warrior is superior in simple dungeons - the runs with Paladin there can be literally twice faster.
    (0)

  7. #37
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I think the op has a nice idea, but not for paladin. Make a new dark knight job for that.

    Paladin as it stands is, in my limited experience, in quite a good place. Personally though I would like a little more variety. In the paladin rework thread I proposed adding extra enmity to riot blade and giving flash a DOT if used after riot blade and the target was already affected by the ROH strength down effect. It would be a fairly high potency DOT, but wouldn't have an enmity modifier. Based on my (very rudimentary) maths, the effect would be around 8% more damage (compared to just ROH spam) for an 8% enmity loss. It might make the role a little more interesting.
    (0)
    Last edited by Kydi; 07-24-2014 at 10:12 PM.

  8. #38
    Player
    BazFamrit's Avatar
    Join Date
    Jan 2014
    Posts
    44
    Character
    Simon Baz
    World
    Famfrit
    Main Class
    Marauder Lv 70
    Surian...

    Inner beast is nowhere near 13% overall mitigation. 5 wrath stacks take at least 15 seconds to generate(2 full combos and berserk or vengeance, heavy swing generates no wrath). Which would be about 8% overall. Considering PLD has rampart, sentinel, hallowed ground and bulwark to WARs vengeance and inner beast I think PLD takes it in terms of overall mitigation.
    (0)

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