and the long CD doesnt encourage you not to use it, its a system. is discourages the constant use of it by making it impossible to use frequently.
and, for the record, you arent encouraged to not do something, you are discouraged from doing it.

and the long CD doesnt encourage you not to use it, its a system. is discourages the constant use of it by making it impossible to use frequently.
and, for the record, you arent encouraged to not do something, you are discouraged from doing it.


In my opinion, I think Benediction is a wonderful skill especially when someone is going to be taking incoming damage that will kill them if they're below 99% HP while they're below 49% HP. While it may seem overkill, it's a very strong skill which shines during "oshit" moments and is only -so- good because the target is back at 100% HP. I'd honestly rather have them heal the missing HP rather than a full 100% HP since there are times where I'm getting unwanted enmity, but that doesn't warrant a 50% nerf with a lower cooldown.
This is also why Scholars and White Mages synergize so well. Lustrates cover our lack of off-GCD instant-burst heals whereas Benediction covers the lack of "uber-oshit" moments.
I honestly rather have the skill's cooldown be refreshed if no HP was healed or if the Benediction was more instant than it states. But this is a personal preference anyways.
There are many factors to tanks getting below 20%, but that never happens unless...Other than extreme cases (Raven's beak casting, tank at 20% hp, which begs the question what were you doing in the last 5 seconds O_O), I find that a full cure is overkill, you still have your healing skills yes? A 50% benediction will buy you precious seconds for you to stabilize the situation.
(Not Limited to Turn 9)
a) Auto-Attack and/or Cleave Crits
b) Tank Provoke fail
c) Melee/Off-Tank Meteor Placement fail
d) Somehow the other Healer died
There are many other scenarios, but I don't think this is the appropriate time and place to justify why I had to use Benediction at least once or twice healing T9. Shit happens, but Bene's there.
On an end note, I will agree to disagree~ I would love to try your suggestion in a sandbox environment though
I concur.
Though I've been using it a lot as of late due to healers not efficiently healing in Syrcus Tower. Plus, those 2x Fire Orbs on a Frozen Target with those Elder Staves' AoE on people ... (This specific instance would be nice when it comes to that 50% Benediction suggestion, @DreamWeaver)
Last edited by Parawill; 08-06-2014 at 02:38 PM. Reason: Moar Quotes!

honestly, the whole basis of this thread boils down to this: "i dont use benny because of the long cooldown,so it should be shortened". plenty of experienced WHMs have made it clear that, even though it has a long cooldown, it hasnt stopped them from using it, and it doesnt make it a "weak" spell. the only problem with benny is the animation.

@Parawill
Just to clarify, what I meant by these extreme cases is a heavy hitting attack is coming right up, and your tank's HP is at critical condition, so even with a 50% benediction, the tank will most surely die from the heavy hitting attack. In cases like this, obviously the current benediction will be way better.
Anyways, as it stands, it's a decent skill to have around, if there's any skill that requires a buff (includes all classes), it should be SMN's Tri Disaster and BLM's Freeze, where the utility is extremely niche.
With that out of the way, let us start a movement to change what should be considered the worst skill/trait CNJ/WHM have currently : Overcure.


Agreed. Freeze (lol) I find pretty worthless aside from a huge mob of mobs that's wider than 5 yalms, and Tri-Disaster is almost worthless in PvE! PvP though, I love Tri-Disaster.@Parawill
~snip~
Anyways, as it stands, it's a decent skill to have around, if there's any skill that requires a buff (includes all classes), it should be SMN's Tri Disaster and BLM's Freeze, where the utility is extremely niche.
With that out of the way, let us start a movement to change what should be considered the worst skill/trait CNJ/WHM have currently : Overcure.
As for Overcure, I often find myself leaving the proc go to waste because I don't need a Cure III. And chances that I do need a Cure III, Overcure hasn't procced; however, there is room for change as it's very lackluster and there are very specific instances where you should use a Cure III over a Medica.

overcure can be useful in 8 man. you just used cure 2 on tank, all mellee dps take dame, aoe heal, not centered on healer, for slightly less heal then cure 2. its not useless, you just have to learn when to use it

Overcure last 15 seconds, 15% chance to proc when using Cure 2 (which is NOT our bread and butter heal skill).
The probability of having overcure up, multiple melee jobs taken damage (1 melee + 1 tank is still not worth using overcured Cure III) so you can utilize the proc is so laughably low.
Please understand I am not saying Cure III is useless, I am saying the trait related to it : Overcure is useless.![]()

i come acrss overcure more than id like. when healing mt in endgame, i use cure 2, just because they can take a big hit, and i can already have a heal going for double cure 1(minus 100-200 points). so, i un across it more than you might think. and taking the cost down by half, for a cure on par with cure2, but also aoe? and there are instances where dps get hit by aoe, or by differnet monsyers. so, i find both overcure, and the mp reduction cost, quite useful
imo benediction needs to have another use besides a full heal, i feel like in its current form the 5 minute cooldown isn't appropriate but if benediction had a secondary buff it cast on its target or something along the lines of that i think it'd be warranted?
Wow, people seriously want a full instant heal that costs nothing and is on a short cd changed?
There used to be a similair spell in wow called lay on hands. This spell used to do the same except it was an hour cd and drained all your mana in the progress. This spell even tough it was the most expensive thing in the game to cast saved countless of lives.
Now here we have people complaining about the same thing, except its a million times cheaper.
And people claiming you encouraged not use it? Well duh, its a o shit button used only in bad situations but even then you can use it every try of an encounter cause by the time you ran back and buffed back up its off cd again.
Look at it as a second chance cause you messed up. Not as a cool flashy spell you want to use all the time.
The only thing that should be changed is the delay of the heal getting out.
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