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  1. #1
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Removing the human element, the hunts are pretty enjoyable. Though they do need a bit of tweaking, but they probably would be a tad bit of a challenge if done "as intended" rather than zerged down faster than goobue can sneeze.

    It is more of the human element that is making hunts unenjoyable to others. Well, the negative human element that is ruining the hunts for others (myself included).
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  2. #2
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Noshpan View Post
    Removing the human element, the hunts are pretty enjoyable. Though they do need a bit of tweaking, but they probably would be a tad bit of a challenge if done "as intended" rather than zerged down faster than goobue can sneeze.
    Can personally confirm this from experience. Was in the South Shroud earlier tonight, see a shout go out. Someone had not only -found- Ghede Ti Malice, the local A rank, but had found it by... being aggroed by it. Alone. As a monk.

    Luckily a passing warrior had joined forces and taken up a spot holding its ire, I switched to paladin and joined in shortly after. Then I start noticing that my health is dropping. A lot. See, Ghede Ti is a gremlin. He does the Misery debuff. Except he does it to everyone who gets within X yalms of him. And it's a stronger version. I'm facing him as an i96 paladin in Shield Oath and he's ripping 1000 points off me at a time.

    Suffice to say that with only the three of us there things were VERY hairy for a while. Even when relief showed up in the form of a few scattered DPS things were very, very touch-and-go; the original monk who found it ended up dying and having to run clear back from Quarrymill. I was supremely thankful when a lone WHM showed up and started throwing heals on me and the warrior. Even then it took something like five full minutes to finally pull him down even though we ended up with about ten players in all. Very, -very- tricky fight and -gloriously- fun.
    (0)

  3. #3
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Well, the negative human element that is ruining the hunts for others (myself included).
    I agree, this is the biggest problem.

    As stated above, I think people who pull early are acting like idiots... but the way people choose to react is just as responsible (or moreso) for the sometimes-toxic atmospheres.

    There are also times (quite often, in fact) when everyone waits patiently for more people to arrive before pulling. Even then, there are often people who start criticizing others in /shout for early pulling, even though the NM was definitely not pulled early.
    (0)

  4. #4
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    despise hunts with every fiber in my being
    refuse to waste that much time for 2 seal rewards.

    wonderful idea, the worst possible implementation, total fail on se part no matter what the white knights say
    they usually are the ones that dont work or have any life obligations.
    slur

    no lifers can have fun the gear they get will be outdated before long anyway.
    (1)

  5. #5
    Player
    Roserei's Avatar
    Join Date
    Mar 2014
    Posts
    17
    Character
    Cerys Arctura
    World
    Lamia
    Main Class
    Conjurer Lv 50
    So far, all my experiences with hunts have been positive. I've seen a couple of small arguments at peak times, but no dramatic raging or calls to blacklist. After reading so many complaints here, I was nervous about participating too much - especially since I'm not part of a LS and my FC is kind of dead, so whenever I find a mark I have to rely on shouting it and hoping the random people that appear aren't a bunch of zerging jerks. But I've met plenty of nice players, and feel like there's a good atmosphere of cooperation on Lamia.

    The only complaint I have is on the technical side of things, with marks disappearing so I can't target them. I just have to make sure I've got Stoneskin on, scuttle over to where everybody else seems to be aiming, and throw out a couple of Holys before I get smacked in the face. Which is fine for most A ranks, but uh, not sure about the S ranks.
    (1)

  6. #6
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    I like the idea of hunts. I love getting in a group and racing to the Elite Marks, fighting them and killing them. That's fun.

    But on my server it's only fun at certain times. There are times of the day where players actually wait a little bit before pulling mobs, even on B ranks. But then there are other times of the day, when the "kiddoes" as I call them, wake up and start doing hunts with zero patience and a complete greed mentality, these are the times it's not fun. Not when you are still on your way to a location along with 20+ other players and by the time you arrive at the mob it's either dead or you get maybe 2-3 attacks off on it before it dies and end up getting only a small fraction of seals as a reward. All because someone pulled it and didn't bother waiting for anyone outside of their immediate group to arrive before fighting it. Those times it's not fun, nor worth the effort of going to the mob.

    I understand that apparently it's not like this on some servers, and then on other servers it's like this all of the time. It's a bit of a 50/50 on my server, but once it starts getting bad you just pretty much have to quit and participate later after the "kiddoes" have all logged off. Then I can get back to actually having fun with the hunts with people who understand patience and respect.
    (1)

  7. #7
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Ecks007 View Post
    I like the idea of hunts....(but) Not when you are still on your way to a location along with 20+ other players and by the time you arrive at the mob it's either dead or you get maybe 2-3 attacks off on it before it dies and end up getting only a small fraction of seals as a reward. All because someone pulled it and didn't bother waiting for anyone outside of their immediate group to arrive before fighting it. Those times it's not fun, nor worth the effort of going to the mob.
    A Rank Elites = 4 man PT to take down (originally solo)

    B Rank Elites = 8 man PT to take down (originally 4)

    S Rank Elites (very rare) = 8+ players to take down.

    There is absolutely no reason to "wait for the horde"... in fact players not in a massive Hunt LS are hurting themselves if they do so. Meanwhile the "Hunt LS Hordes" get full credit for just a few hits because the Healers in those parties spam spells which clog up the screen with effects which causes the Mark to disappear and then no one outside those PT's can even target the damn thing let alone get any credit.

    The "Hunt LS Hordes" are monopolizing this content and (many) are benefiting with very little input. I'm pretty sure this is not "working as intended". Sure it's "fun" for those of you getting full credit but it's not fun for everyone else and telling them to join a Hunt LS is not the solution.

    I however, do have a possible solution... allow multiple (2 or 3) Elite Marks to spawn at the same time (in different areas of the maps, of course) to even out the playing field a bit and spread out "the horde".
    (5)

    Papa was a rolling stone...wherever he laid his barbut was home.





  8. #8
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Davorok View Post
    Meanwhile the "Hunt LS Hordes" get full credit for just a few hits because the Healers in those parties spam spells which clog up the screen with effects which causes the Mark to disappear and then no one outside those PT's can even target the damn thing let alone get any credit.
    Easy fix: Go to your settings and turn off all battle effects but your own. Having trouble seeing the mob? Be PLD, turn on Shield Oath and spam flash where the mob should be (look at the direction where people are attacking)
    (0)

  9. #9
    Player
    Thalesia's Avatar
    Join Date
    Mar 2011
    Posts
    30
    Character
    Thalesia Nomme
    World
    Sargatanas
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Davorok View Post
    A Rank Elites = 4 man PT to take down (originally solo)

    B Rank Elites = 8 man PT to take down (originally 4)

    S Rank Elites (very rare) = 8+ players to take down.

    There is absolutely no reason to "wait for the horde"... in fact players not in a massive Hunt LS are hurting themselves if they do so. Meanwhile the "Hunt LS Hordes" get full credit for just a few hits because the Healers in those parties spam spells which clog up the screen with effects which causes the Mark to disappear and then no one outside those PT's can even target the damn thing let alone get any credit.

    The "Hunt LS Hordes" are monopolizing this content and (many) are benefiting with very little input. I'm pretty sure this is not "working as intended". Sure it's "fun" for those of you getting full credit but it's not fun for everyone else and telling them to join a Hunt LS is not the solution.

    I however, do have a possible solution... allow multiple (2 or 3) Elite Marks to spawn at the same time (in different areas of the maps, of course) to even out the playing field a bit and spread out "the horde".
    Don't let your guard down, the "mind hive" will learn to do the 1 -> 2 -> 3 priority thing.

    I think the easy would be a cap on the seals, so all ppl can get the marks done on a full week, that would "fix", no more zergs, mobs will be alive more at the end of the week...
    (1)

  10. #10
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Davorok View Post
    A Rank Elites = 4 man PT to take down (originally solo)

    B Rank Elites = 8 man PT to take down (originally 4)

    S Rank Elites (very rare) = 8+ players to take down.
    That is MINIMUM needed. Also.. I think you have your A and B mixed up. Not to mention B's are still able to be soloed, it just takes a little bit longer.

    There is absolutely no reason to "wait for the horde"... in fact players not in a massive Hunt LS are hurting themselves if they do so. Meanwhile the "Hunt LS Hordes" get full credit for just a few hits because the Healers in those parties spam spells which clog up the screen with effects which causes the Mark to disappear and then no one outside those PT's can even target the damn thing let alone get any credit.
    We do this at nights on our server, where there are still anywhere from 2-5 full parties out tracking hunt monsters. At night/early morning players are curtious enough to wait a few minutes while the other parties gather up. There is a limit to tolerance though, no one's going to wait 5 minutes for someone to get there before pulling. It's usually 1-2 at most because that's at most how long it takes to reach a mob once it's been announced. I am not even a part of any Hunt LS, however many of the players I regularly play with are. The only players having a hard time with hunts are PS3 players, and well, there's not much I can do about a hardware issue.

    Do you know what happens when people wait for others to gather up before pulling and killing the hunt monster? Everyone gets full credit and is happy that they didn't get jipped. There is nothing bad about that.
    (1)
    Last edited by Ecks007; 07-24-2014 at 01:56 PM.

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