Quote Originally Posted by Ecks007 View Post
I like the idea of hunts....(but) Not when you are still on your way to a location along with 20+ other players and by the time you arrive at the mob it's either dead or you get maybe 2-3 attacks off on it before it dies and end up getting only a small fraction of seals as a reward. All because someone pulled it and didn't bother waiting for anyone outside of their immediate group to arrive before fighting it. Those times it's not fun, nor worth the effort of going to the mob.
A Rank Elites = 4 man PT to take down (originally solo)

B Rank Elites = 8 man PT to take down (originally 4)

S Rank Elites (very rare) = 8+ players to take down.

There is absolutely no reason to "wait for the horde"... in fact players not in a massive Hunt LS are hurting themselves if they do so. Meanwhile the "Hunt LS Hordes" get full credit for just a few hits because the Healers in those parties spam spells which clog up the screen with effects which causes the Mark to disappear and then no one outside those PT's can even target the damn thing let alone get any credit.

The "Hunt LS Hordes" are monopolizing this content and (many) are benefiting with very little input. I'm pretty sure this is not "working as intended". Sure it's "fun" for those of you getting full credit but it's not fun for everyone else and telling them to join a Hunt LS is not the solution.

I however, do have a possible solution... allow multiple (2 or 3) Elite Marks to spawn at the same time (in different areas of the maps, of course) to even out the playing field a bit and spread out "the horde".