Results 1 to 4 of 4

Hybrid View

  1. #1
    Player

    Join Date
    Jun 2011
    Posts
    76

    Raise the SP cap. It's a disincentive to party.

    So now that leves are more for solo play, I haven't seen many "Levelink Party Do you need it?" around lately. Which is not to say that it wouldn't be worth doing, but currently players are resorting to public area grinding.

    The problem in this is the SP cap. Right now the SP cap is a 3.0 modifier at 10 ranks above the player's level. The major issue in this is that players (like myself) can solo monsters 10 ranks above. Now why would I want to join a party to fight something that I can fight by myself for high SP? Speed might be a good reason. However, if we kill all the mobs too fast, we're going to be standing around wasting time.

    I basically don't even look for parties because I know that I won't see much better SP gains than I would if I was soloing. And I also think that a lot of players feel the same way.

    There are 2 solutions here. The first is to raise the SP cap to a 6.0 mod at 25 ranks above. I'm sure that a good party can take on mobs that high, and have plenty of fun, plus a good SP reward for doing it. Also, those mobs already exist so why not give players a reason to fight them? The second solution would be to nerf soloing so that player's could only solo up to evenly matched mobs (which would upset me, but I would accept it) and leave the current SP cap as it is.

    I understand that the dev team is constantly trying to maintain a balance in issues like this. So, I would like to know if this is an issue that is being addressed and worked on.
    (0)

  2. #2
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    No harm raising the cap as you suggested but...you haven't been walking around the maps after the patch have you?
    There are a lot more mob-concentrated spots all over that would comfortably accommodate the capabilities of ~4-man groups.

    Check out the new beastman camps...
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    241
    Quote Originally Posted by tymora View Post
    No harm raising the cap as you suggested but...you haven't been walking around the maps after the patch have you?
    There are a lot more mob-concentrated spots all over that would comfortably accommodate the capabilities of ~4-man groups.


    Check out the new beastman camps...
    where are those?
    (0)

  4. #4
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    look on your map....
    (1)
    Healer strike is ridiculously foolish and accomplishes nothing