Well said, Grizzlebeard, Xatsh. Absolutely agree.
It's fine to look at the most successful MMORPG for inspiration, but they should look at their own successes and incorporate the best of both worlds.
It doesn't have to be as extreme a Horizontal Progression as XI was, but surely Yoshi P could have *some* Horizontal Progression and more Stats that mattered (and hence could be useful on Gear Sets), and thus, NOT have to put so much undue pressure on the Development Team, invalidating all the Top End Gear, every single major patch.
Fundamentally, you can still have NEW Challenges, NEW Fights / Dungeons, Bosses, it just doesn't have to make all the current gear you work for useless every 3 - 6 months.
There's nothing worse feeling than seeing the gear you finally earned become WORTHLESS with every major patch. It's a kick in the gut for many players, and makes the Hamster Wheel / Grind VERY apparent.
Instead, he should expose more interesting Statistics and make other Stats more worthwhile. An example of Interesting Gear Sets (Horizontal Progression) (just a quick example for Paladin) *IF STATS MATTERED MORE*:
(All the same "iLevel")
* Vitality (VIT) Gear Set emphasizing HP / "Blood tanking."
* Dexterity (DEX) Gear Set emphasizing Increasing Block & Parry Rate %.
* Strength (STR) Gear Set emphasizing Amount of Block Damage Reduction & Increased Damage style of tanking.
* "+ Enmity" Gear pieces that increased Enmity Generation.
* "Enhances Circle of Scorn" Item - This piece of Armor (whichever slot) enhances Circle of Scorn, adding another [Trait / Benefit / Debuff]" etc.
* "Increases Cure Potency" (for Paladins that want to heal others to actually make "Cure" on PLD useful, and it inherently generates Enmity through Curing).
* "Enhances Rampart" - Turns Rampart to its 1.23 version (granting an AOE Shielding Effect / Defense Up for nearby Party Members).
There are plenty more interesting ideas than what I wrote.
But the idea is that all of these could be very interesting and useful, and players could spend their time challenging a variety of Dungeons / getting some of these maybe even Crafted with Rare Dungeon Materials + [Item], etc.
Instead, the game has devolved into 1 Main Stat, and a couple ancillary Secondary Stats, and all of it gets Invalidated every 3 - 6 months with each patch.![]()
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