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Thread: End game grind.

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  1. #1
    Player
    Wulfyn's Avatar
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    Kuda Dela'mango
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    Behemoth
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    Lancer Lv 60

    End game grind.

    Lately I will see people complain about grinding for tomes, and I think to myself, could be worse. Remember Dynamis? Grinding for relic weapon? Then there was Sea and Sky. Next thing we knew there was Einherjar sp? , Salvage, not to mention the climb some ppl got frustrated with just finding a pt to clear floors.

    Yea, could be worse because gear is just about handed to you compared to that other FF. Try and mix up your game time so you don't get so bored or burnt out
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  2. #2
    Player
    Grizzlebeard's Avatar
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    Fey Darkwalker
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    Pugilist Lv 50
    Quote Originally Posted by Wulfyn View Post
    Lately I will see people complain about grinding for tomes, and I think to myself, could be worse. Remember Dynamis? Grinding for relic weapon? Then there was Sea and Sky. Next thing we knew there was Einherjar sp? , Salvage, not to mention the climb some ppl got frustrated with just finding a pt to clear floors.
    Different game entirely. Until Abyssea the game was a horizontal progression path so we didn't mind farming Dyna for years. Well, that might be a little bit of rose-tinted nostalgia but the difference is there were multiple viable upgrade paths open to players. Didn't want to farm Dyna, then you could run Nyzul, Salvage, Ein, Sea, Sky, etc.

    Currently you have the latest iteration of Coil and that's pretty much it. By choosing a vertical progression for FFXIV the developers are continually invalidating their previous efforts and the players are growing heartily tired of their once a week upgrade lottery. I literally log in every few days, consider doing a roulette or PF and shrug as I know in a month or two my efforts will be invalidated. When I was younger I would have leapt in that hamster wheel but now I'm tired of the same old shit and as it increasingly appears S-E's vision for this game is a pathetically beige copy of WoW I have to question whether I even want to wait and see what kind of a pig's ear they make of ninja in 2.4, whenever that may be.
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  3. #3
    Player
    Kiara's Avatar
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    Kiara Silvermoon
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    Masamune
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    Quote Originally Posted by Grizzlebeard View Post
    Different game entirely. Until Abyssea the game was a horizontal progression path so we didn't mind farming Dyna for years. Didn't want to farm Dyna, then you could run Nyzul, Salvage, Ein, Sea, Sky, etc.

    Currently you have the latest iteration of Coil and that's pretty much it. By choosing a vertical progression for FFXIV the developers are continually invalidating their previous efforts and the players are growing heartily tired of their once a week upgrade lottery. I literally log in every few days, consider doing a roulette or PF and shrug as I know in a month or two my efforts will be invalidated. When I was younger I would have leapt in that hamster wheel but now I'm tired of the same old shit and as it increasingly appears S-E's vision for this game is a pathetically beige copy of WoW.
    Well said, Grizzlebeard, Xatsh. Absolutely agree.

    It's fine to look at the most successful MMORPG for inspiration, but they should look at their own successes and incorporate the best of both worlds.

    It doesn't have to be as extreme a Horizontal Progression as XI was, but surely Yoshi P could have *some* Horizontal Progression and more Stats that mattered (and hence could be useful on Gear Sets), and thus, NOT have to put so much undue pressure on the Development Team, invalidating all the Top End Gear, every single major patch.

    Fundamentally, you can still have NEW Challenges, NEW Fights / Dungeons, Bosses, it just doesn't have to make all the current gear you work for useless every 3 - 6 months.

    There's nothing worse feeling than seeing the gear you finally earned become WORTHLESS with every major patch. It's a kick in the gut for many players, and makes the Hamster Wheel / Grind VERY apparent.

    Instead, he should expose more interesting Statistics and make other Stats more worthwhile. An example of Interesting Gear Sets (Horizontal Progression) (just a quick example for Paladin) *IF STATS MATTERED MORE*:

    (All the same "iLevel")

    * Vitality (VIT) Gear Set emphasizing HP / "Blood tanking."

    * Dexterity (DEX) Gear Set emphasizing Increasing Block & Parry Rate %.

    * Strength (STR) Gear Set emphasizing Amount of Block Damage Reduction & Increased Damage style of tanking.

    * "+ Enmity" Gear pieces that increased Enmity Generation.

    * "Enhances Circle of Scorn" Item - This piece of Armor (whichever slot) enhances Circle of Scorn, adding another [Trait / Benefit / Debuff]" etc.

    * "Increases Cure Potency" (for Paladins that want to heal others to actually make "Cure" on PLD useful, and it inherently generates Enmity through Curing).

    * "Enhances Rampart" - Turns Rampart to its 1.23 version (granting an AOE Shielding Effect / Defense Up for nearby Party Members).


    There are plenty more interesting ideas than what I wrote.

    But the idea is that all of these could be very interesting and useful, and players could spend their time challenging a variety of Dungeons / getting some of these maybe even Crafted with Rare Dungeon Materials + [Item], etc.

    Instead, the game has devolved into 1 Main Stat, and a couple ancillary Secondary Stats, and all of it gets Invalidated every 3 - 6 months with each patch.
    (2)
    Last edited by Kiara; 07-24-2014 at 06:30 AM.

  4. #4
    Player
    Findel's Avatar
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    Findel Taralom
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    Quote Originally Posted by Kiara View Post
    There's nothing worse feeling than seeing the gear you finally earned become WORTHLESS with every major patch. It's a kick in the gut for many players, and makes the Hamster Wheel / Grind VERY apparent.
    This x100. I quit after 2.2 launched and only came back in 2.3 to get ready for 2.4. I have an i90 SCH, BRD and WHM and i84+ DRG and WAR. But all of that is worthless for endgame and I don't have the time or patience to grind for the next 3 months to maybe get to i100 or 105 on a single job to do coil. Not to mention, all the PUG coil groups on my server mostly want experienced players which I am currently not.

    I really wished we would get at least 2-3 patches of horizontal gear progression so I have the time to build up to BiS for a SINGLE one of my jobs. If not 2 so I have play with some effing variety instead of being locked to a single job despite having 5 or 6 at 50. Almost feels like having more than a single job at 50 is utterly worthless because I can't properly gear more than 1 for coil. Everything else can currently be done with i80 and some skill.
    (1)

  5. #5
    Player
    Cherie's Avatar
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    Cherry Fortuna
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    Grindng? *Hunting

    fixed!

    Really no comparison between those two games. Besides, well, moogles! This game is about as similar to that game as it is to: "Where in the world is Carmen Sandiego?". But if it was similar, the FFXIV version would have minions of Carmen changing sides and telling you exactly where to find her! :3

    Instead of logging in once a week. You log in maybe twice a week, once to raid, once to farm hunts. Except after farming hunts a few days, you are basically done. I wonder if Sands of Time stack to x99? Anyone know?
    (1)
    Last edited by Cherie; 07-23-2014 at 06:25 PM.

  6. #6
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    Zarzak's Avatar
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    Quote Originally Posted by Cherie View Post
    Grindng? *Hunting

    fixed!

    Really no comparison between those two games. Besides, well, moogles! This game is about as similar to that game as it is to: "Where in the world is Carmen Sandiego?". But if it was similar, the FFXIV version would have minions of Carmen changing sides and telling you exactly where to find her! :3

    Instead of logging in once a week. You log in maybe twice a week, once to raid, once to farm hunts. Except after farming hunts a few days, you are basically done. I wonder if Sands of Time stack to x99? Anyone know?
    Someone already has a 110 retainer. So I'm sure we will find out in a couple weeks.
    (0)

  7. #7
    Player
    Wulfyn's Avatar
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    Makes sense. Totally forgot about Nyzul, never got into WotG or Abyssea though I did alot of exploring. I myself am wondering where this game is headed now, I've always accepted that there is going to be a grind of some sort at higher levels. The one thing I don't like seeing is the recycling of dungeons and boss fights, not very appealing to me personally considering I never enjoyed fighting Titan HM as it is. I rather take a stomping by Dynamis Lord than deal with content in different modes. I think it would have been better if they come up with new dungeons or bosses instead. I can see maybe perhaps that is part of the reason for being tired of tome grinding. It would be for me.
    (2)

  8. #8
    Player
    Lancerz's Avatar
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    Abaddon Deathslayer
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    Goblin
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    At the rate SE is going they will be handing out high allagan armor and weapons to everyone in the next patch.
    (2)

  9. #9
    Player
    Cherie's Avatar
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    Quote Originally Posted by Lancerz View Post
    At the rate SE is going they will be handing out high allagan armor and weapons to everyone in the next patch.
    Make sure to show your support:
    http://forum.square-enix.com/ffxiv/t...BC%BD%E3%81%A4
    (0)

  10. #10
    Player
    Seibah's Avatar
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    Saber Pendragon
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    Quote Originally Posted by Lancerz View Post
    At the rate SE is going they will be handing out high allagan armor and weapons to everyone in the next patch.
    It's really going to depend on if they nerf Twintania's instant kill mechanics or not. I'm sure they will add the echo to Coil 2 and put it in DF, but I would imagine it will still be inaccessible for a large number of players. It'll also depend on how the mechanics of coil2 fare in the face of the echo. I imagine Rafflesia will be completely trivalized by 25% more HP and Damage, while Melusine will still have people making each other....rock hard.
    (2)

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