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  1. #1
    Player
    AlexandryaMajeel's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Alexandrya Majeel
    World
    Hyperion
    Main Class
    Archer Lv 50

    1 Step Simple Fix to Elite Hunts

    I'm hoping this suggestion i'm going to throw up will get some traction. I would think it would be very easy to code these elite marks so that when they spawn they are immune to damage for a set amount of time.

    I think this would solve all the anguish players are having with hunts, because then word of mouth would go out, but people would actually have time to get to the elite mark.

    My suggestions:

    B rank - Immune for 5 minutes after spawning
    A rank - Immune for 7 minutes after spawning
    S rank - Immune for 10 minutes after spawning

    Let me know what you guys think and maybe a Dev will read this and pass it along to the programmers.
    (0)

  2. #2
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    No, we need LESS people on a single mob, not more.
    (1)

  3. #3
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    No, we need to REMOVE them as they are and make them party forced spawns like treasure hunts, end of the story.
    (6)

  4. #4
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    No, we need to REMOVE them as they are and make them party forced spawns like treasure hunts, end of the story.
    thats bs, noone needs a 2nd kind of boring treasure hunts, they are perfect as they are
    (1)

  5. #5
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    (0)

  6. #6
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by meJojo View Post
    No, we need LESS people on a single mob, not more.
    lol

    you wish...

    *****

    btw, OP idea's kinda interesting though. Maybe having several adds that locked NM's vulnerability, similar like those in that newest Tamtara HM content. XD
    (0)

  7. #7
    Player
    AlexandryaMajeel's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Alexandrya Majeel
    World
    Hyperion
    Main Class
    Archer Lv 50
    They buffed the hp of the elites because they died too fast from my understanding. It takes forever to solo a B rank (if that's even possible anymore). I'm assuming their intent was not to have less people on an elite, but to allow more people to get credit because there are so many hunting them. Also as long as this is the fastest way to get allied seals & you can use those seals to help along the way for weapon relic quest, & to un-weather all armor and accessories, it means the population that is grouping up to hunt these elites are not going to die down any time soon if at all.
    (0)

  8. #8
    Player
    AlexandryaMajeel's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Alexandrya Majeel
    World
    Hyperion
    Main Class
    Archer Lv 50
    There are options in the game to see less characters on screen, hide names, all kinds of things to help with graphix/fps. They need to give the elites priority to load over characters like they did Odin and Behemoth. They did this I think, but they didn't get it right.

    Immunity would mean people would have time to group up even if they were solo and just in the area, allowing people to get credit where credit is due. I can't tell you how many times I've seen someone find an elite solo then can't get into a group before the pull & only get 1 seal on a B rank, or 3 seals on an A rank, while the 1st group that got there after the find gets full credit for 8 members.
    (0)

  9. #9
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    I hope you realise some NM's spawn and aren't found for several minutes, that alone makes OP's suggestion next to useless.

    I've hunted down over 500 NM's (all ranks combined) and from those I've only once seen a NM spawn right in front of my face.
    (0)

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Let me add to that -

    1. Fix render priority. Monsters / Party Members / NPCs > Alliance members (when open world alliances are possible) > Other PC's.
    --- In other words, other players around you should be the ones to vanish, NOT monsters or party members.

    2. Increase hunt monster's HP substantially.
    --- In addition to this, in order to combat the inability for low man groups to kill, B and A rank hunts should gain 1 vulnerability stack for every 30 mins that they are up and unclaimed.

    3. Add some form of zone-wide cue that alerts people that an S rank has just spawned. (Whether it be a message that pops up on the screen, weather effect, etc).
    (1)

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