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  1. #11
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Wouldn't the simplest thing to be not give people who selected to help new players the bonus?
    (0)

  2. #12
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Worm View Post
    Wouldn't the simplest thing to be not give people who selected to help new players the bonus?
    That's the way it works currently.
    (1)

  3. #13
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by LeonBlade View Post
    This will be exploited by people who want to speed through dungeons.

    People still pull large groups in dungeons despite the new dungeons being specifically designed not to be speed run. I really don't understand why they still do it, especially based on certain party compositions. I understand if you're running with AOE heavy classes wanting to pull more, but as a Monk spamming SV and Tam-Tara HMs for my Monk body piece countless number of times, I much rather enjoyed the runs where we pulled the normal pack of enemies one by one and mowed them down then being expected to AOE everything at a slow rate. Even at the max number of things you can pull before being walled off, there's usually something that really holds you back.

    I'm glad for these changes, but I still worry about players that will try to push the new players so they can get their 100 myth bonus.
    I agree with this. It would take no time before we start seeing the abuse to the new people (more so than it is). There are those players who just want tomes as quickly as possible, and this would be their new go-to. Back in the day, when CM was the norm for tomes, people were constantly getting yelled at to skip cutscenes and being locked out of fights if they were too slow. And now with the ability to kick players? It would be a mess.
    (1)

  4. #14
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I was actually gonna say, do this and make it so that the time bonus is nonexistent this way; instead just offer Gil or something. I personally would use that as a preferred way of capping and I could use the Gil.
    (1)

  5. #15
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Poringing View Post
    We have a 'join a party in progress' checkbox. Can we also have a 'only join parties with a new player' option?
    They already mentioned this in a dev response, adding more/new options to the duty-finder causes more problems than it solves. The more 'layers' you add the longer the match making processing takes to sort through.

    It may seem like this would benefit yourself and new players, but adding extra frill to the duty-finder (along with the other options people have suggested would only make queues longer.
    (1)

  6. #16
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    It could have been fun to be able to queue for "new players only" BEFORE they added the tome bonus. I like helping new people, and I think it's important that we match them up with people who aren't going to berate them and make snotty comments on their early dungeon runs. Not everyone has a thick skin, and I'm sure there have been people scared away due to a few asshats that they were unlucky enough to run into.
    (2)

  7. #17
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Anyone know if you still get the "first-timer" bonus if the first-timer doesn't finish the dungeon with you?

    Newbie: Hi, everyone, first time in this dungeon!
    Jerk speedrunners: Cool, thanks for the tome bonus!
    *Speedrunners kick the newbie, replace with random player, probably a veteran*
    Jerk speedrunners: All right, let's rock this!

    I'd very much like to hope that if the newbie drops, the tome bonus drops with them, but SE has overlooked some pretty obvious exploits in the past...
    (1)

  8. #18
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Ye know what DF option would be fun. "Bare minimal" where you go into a dungeon and your il is only as high as the recommended required.

    When doing dungeons in this manner they could offer the following:
    -Increased Spiritbond gains
    -Additional chest drops
    -Increased odds of gear dropping from chest

    In a way this option could be seen as a harder difficulty allowing players to go through the dungeon with more of a handicap while also offering them something for their trouble.
    (0)

  9. #19
    Player
    Kloe's Avatar
    Join Date
    Oct 2011
    Posts
    106
    Character
    Kloe Fluffypaws
    World
    Balmung
    Main Class
    Gladiator Lv 86
    I do really like this idea as I enjoy helping new players. It has it's pros and cons yes, but it's something that I'm sure could be worked out if SE tried hard enough. At first glance a simple solution would be to make it so only the new players get the tome bonus. this would eliminate the ability for speed runners to exploit the system.

    This still leaves the issue with the queue taking longer for everyone since the pool would be split up and not just one big one. One way around this I can think of, would be for the "new player" option in DF, would just be a preference for the queue and not a 100% requirement. Meaning that if I queue up and check the box to do a dungeon with new players, it would look first for new players, but then pull from non-new players if there aren't enough people flagged for new players. I think this would allow for SE to create other preferences for duty finder to make it so you can prefer certain things over others, but not take a hit on the pool of players you pull from.

    This is by no means the end all solution, but I think it would be a good start.
    (1)

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