Okay, I see what you mean. That is a valid point. But I have to argue: do you then find it better for them to ship broken and flawed game play for the sake of some people given an advantage? (Not like Apps or giant LS have ruined the Hunt or anything, and this came out without a PTR.)
This is leading to the main point I think I am trying to formulate, is that this development team sees it as "their way or the high way." I personally think that what they have done with the game is great. But leaving the concerns of the player base (the customer) out of their business plan really only spells disaster for the future of the game. I understand the trope of "early access for some = complaining about nothing to do," and there is very little you can do about that. Simply because a few hundred players will cry that there is nothing to do, since they spent their time in the PTR "playing" the game instead of "testing" the game, is no ones fault but their own.
Here's an analogy that might work: You're hosting a dinner party, and your main dish is going to be a dish that you have never cooked before. What do you do?
Most of the time I would leave options to choose, but you can come up with your own. But know this, if you've never cooked the dish, never tried what you have made, and no one you know has tried it either, then how will the party go once the dish is served?
Last edited by xvshanevx; 07-23-2014 at 04:39 PM.
I just pointed out one reason for why PTR needs restrictions, I didn't say or mean that there shouldn't be any at all.Okay, I see what you mean. That is a valid point. But I have to argue: do you then find it better for them to ship broken and flawed game play for the sake of some people given an advantage? (Not like Apps or giant LS have ruined the Hunt or anything, and this came out without a PTR.)
A PTR wouldn't have helped one bit against radars though, and the drawbacks of this kind of open world content was pointed out way before hunts, but people just waved it away as a non-issue.
I maintain that hunts should have been based on limited amounts of base pop items, possibly farmable for extra, with higher tier pop items being a possible drop from the base.
actually, if people had test this before hand, i highly doubt it will have reach the live... a lot of people was expecting something better than this. more deep and more fun... here is not deep is not fun is... pathetic...I just pointed out one reason for why PTR needs restrictions, I didn't say or mean that there shouldn't be any at all.
A PTR wouldn't have helped one bit against radars though, and the drawbacks of this kind of open world content was pointed out way before hunts, but people just waved it away as a non-issue.
I maintain that hunts should have been based on limited amounts of base pop items, possibly farmable for extra, with higher tier pop items being a possible drop from the base.
i means how you can seriously think that 5000-6000 player per server will not rush to try this new system... did they forget the zergfest of the FATE at the 2.0? they really did expect player to be able to solo rang B monster that have 30 minute respawn?
you want to know what i think? they did add hunt like something trivial that player will do between dungeon or change of pace. but what yoshida and it team seems to loose of sight that the fact that people want more different content that dungeon and raid, they want other activity! Hunt was possibly one of them, but in this form, sorry it's a loose of time, money and energy.
but what anger me, it's the fact that they think it's all good because on japanese server they have less trouble, it's like we, european and american (or other people of the world actually) are second class citizen. i'm enraged to see how they have destroy a potentially amazing feature simply for?... i don't see why they didn't make it something better!
maybe they are afraid people will not do dungeon or raid anymore? but it's silly! if they are soo much scared of this, they only need to make the dungeon and raid more better! instead to destroy potential activity!
None of those things are actually bugged though so a PTR would not pick up on them. They all work as SE intended.
Indeed. Some games progression starts on the test realm. Considering how much content they have put out there's been surprisingly few bugs in the game. Anything that people complain that is broken are intended outcomes and those can only be judged on live when there are thousands of players on a realm. SE make surprisingly good quality code. I wish some other developers would put quality over content.Only elite guilds would benefit from public test server as they can do their kills earlier.
Public test servers are just to fix last bugs, not to change the way stuff works. SE is making a much better job at this than publishers of games I know they have public test server.
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