I agree, although over 13 years of MMOs has taught me that the secret to long term success is getting a community that supports one another and doesn't tear each other apart, which unfortunately end game raiding does not accomplish. The current form of open world content does it even worse, but that is due to Yoshi just throwing in some mechanics without much thought put behind them. Frankly, I think the leveling experience is somewhat to blame here, as it doesn't ramp up the difficulty nearly fast enough to build the core proficiencies needed to tackle hard content.
What I hate about it is that it isn't even about the monster fights themselves, it's more like a retarded form of PVP. And if they wanted to implement Chocobo racing there are better ways to do that.
This is the equivalent of cramming a room full of people shoulder-to-shoulder and saying "We're going to release an ant in here a few times a day, and whoever can stomp on one gets $1000." People would be stomping all over each others' feet, pushing and shoving, arguing over which one stomped it first, etc. And whether or not people get a decent amount of money doing that they're going to have a miserable time in the process.
Thread title is pretty misleading. They do need rebalancing, but "ruining" is
something else.
except there was a weekly cap.............
Except the people who can't do T6 or T7 in 100 will still not be able to do it in 110 since its not about stats its about following simple mechanics. Same reason people who are in 100 gear now still cry that divebombs and twisters are too hard. Because pushing the up arrow when a cast bar appears is too hard.
Haven't heard anyone praise making the gear you gain with the pvp currency worthless... But ok.
No point in pvping unless you like filling your armory chest with more worthless gear.
Last edited by Zarzak; 07-24-2014 at 03:21 AM.
Most of the oldest popular MMOs all have extensive raid content. The ones that die in under a year tend to be overwhelmingly lacking of raid content. Personally I know a lot of people who are waiting out the expansion. If the raid content is still as limited as it is now will be going back to EQ.. or maybe XI.I agree, although over 13 years of MMOs has taught me that the secret to long term success is getting a community that supports one another and doesn't tear each other apart, which unfortunately end game raiding does not accomplish. The current form of open world content does it even worse, but that is due to Yoshi just throwing in some mechanics without much thought put behind them. Frankly, I think the leveling experience is somewhat to blame here, as it doesn't ramp up the difficulty nearly fast enough to build the core proficiencies needed to tackle hard content.
I give them credit for having to make back their losses from the abomination that was XIV 1.0 but that has been done it is time to stop pandering to the lowest common denominator and give some attention to the people who stick around for years instead of sticking around until the next game releases (hi everyone who ran for Wildstar and are now talking about Destiny)
I agree the leveling experience did nothing to prepare people though. They followed the terrible trend WoW started with the "follow the glowing ! mark until your level cap!" which does nothing but tell me people can follow simple symbols and arrows.
Some people derive a thing called "fun" from competition. Also, desynth.
It's funny I tend to agree that the Sands and Oils should not have been on the hunt vendor at all, but when I see dour faced posters who share that opinion I sort of regret agreeing with them. I wish they hadn't done it, but I still don't see the sky falling from handing out a few loot upgrade tokens.
I like Massively for their news and information about MMOs but their opinion stuff is just like any other junk on the Internet.
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