I just finished my Thyrus Novus a week ago, I love it.As a white mage, I'm considering not wasting any sands on left side... I do have scholar as well which would love to get unweathered left side, but I almost never use it...
I was going to before 2.3 just so I could dye the daystar set, but then 2.3 arrived with the divine harvest set, and I settled for glamour. Really love that set. Just missing hand and feet pieces now.
As a side-note... Thyrus Novus is within reach! Should be able to complete it tonight :3
Grats on yours!
In the article it says that players have no control over spawn conditions which is an outright lie. If you talk to the "Hunter-Scholar" NPCs in each area, they will give you clues on how to spawn each one. Or you can look at This cheat sheet I found.http://massively.joystiq.com/2014/07...ts-are-broken/
and reddit mirror
http://www.reddit.com/r/ffxiv/commen...ts_are_broken/
Didn't see it posted here so either it never got posted or didn't get the read it deserved.
EDIT: The "ruining" is more or less my own words. Not the words of the author.
Is there any difference between a pop time and a npc that cannot inform you of success or ensure your reward against the horde?In the article it says that players have no control over spawn conditions which is an outright lie. If you talk to the "Hunter-Scholar" NPCs in each area, they will give you clues on how to spawn each one. Or you can look at This cheat sheet I found.
There is a cool down timer but once the cool down is over, the mark won't pop until a player or players in the area do something first. As far as ensuring a reward, frankly I don't want it that way. I like a system that rewards players doing at least an elementary school level amount of research.
I had no idea that BiS sets was full upgraded soldiery gear. Thanks everyone for complaining to let me realize this!
Remove sand as a possible reward from hunts.
Replace the oil in ST with sand.
Limits you to 1 sand per week, but still allows you to faceroll your accessories if you really wish.
The other suggestion of only giving full credit for the first kill - as a weekly bonus would solve a lot of additional issues.
This would effectively be a soft cap of 1275 seals per week (provided you hit every mob including every S).
The part that is broken about it is that it's an infinite supply in its current state. You can faceroll your keyboard for as long as you are awake and get unlimited seals.
There is "catching players up" and there is "broken".
Hunts are most certainly broken.
Finally another alternative which is probably not mentioned - award some degree of Allied Seals to Frontlines.
If anything - you could cap the amount you can earn through hunts with the "one kill per week" suggestion, then move on to PvP for 20/10/5 seals (for campaign 1st/2nd/3rd)..
Last edited by Altena; 07-23-2014 at 09:55 PM.
In the article it says that players have no control over spawn conditions which is an outright lie. If you talk to the "Hunter-Scholar" NPCs in each area, they will give you clues on how to spawn each one. Or you can look at This cheat sheet I found.This, of course, is for S-rank marks. B and A rank marks are not forced respawn, they're random. Weekly marks are most often going to be B-rank which is where all the grief really comes in. After 99% of players have gotten their weekly done (usually by the following Monday) the issues die down... But on Tuesday, the community goes to Hell as everyone attempts to make a mark with a random spawn point at a semi-random spawn time.There is a cool down timer but once the cool down is over, the mark won't pop until a player or players in the area do something first. As far as ensuring a reward, frankly I don't want it that way. I like a system that rewards players doing at least an elementary school level amount of research.
If they didn't want to cap seals or move sands elsewhere they could just have the vendor say "oh whoops I can only sell you one sand a week because of limited stock lol."
It's really too late now I guess, but hopefully they don't screw the pooch again the next set of updates.
People just love to cry. It's called a "hunt" for a reason, didn't find it, to slow to get to it? well you're not a hunter lol... another wasted thread and a wasted topic on a URL domain lalalhttp://massively.joystiq.com/2014/07...ts-are-broken/
and reddit mirror
http://www.reddit.com/r/ffxiv/commen...ts_are_broken/
Didn't see it posted here so either it never got posted or didn't get the read it deserved.
EDIT: The "ruining" is more or less my own words. Not the words of the author.
Wasted post too it seems. The article doesn't complain about "not getting full credit". In actual fact, the article talks about how much you can actually obtain from it, rendering a lot of brand new content practically (and literally) useless.
Ramuh as a prime (no pun intended) example.
i100 ring? No thanks, I will just do some hunts and get an easy oil - will even get the soldiery to buy the base item while I do them.
i100 weapon? No thanks, I will just buy & upgrade an i110 soldiery weap..
ST? The only purpose for this is to get a UDT. Don't want a new soldiery weap? Then back to hunts!
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