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  1. #21
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    910
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Poringing View Post
    Bases are more important. But! You need to keep the top in check, not camp it.
    Pretty much accurate. The schedule's pretty spot-on too. You really had me when you said 2/6 drones. Sometimes all you need is to deprive other teams of all of the drones. People just get greedy.
    (1)

  2. #22
    Player
    Mecan's Avatar
    Join Date
    Apr 2012
    Posts
    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    I'm very happy to see that this thread remains a very healthy discussion! I appreciate everyone for providing their view points and advice because so far I've seen a tremendous amount of valid points to join my own.

    Also I apologize if anyone found my previous approach a little heavy handed. I've been experimenting with a number of different macro setups to try and see what helps the most in these kind of games.

    From here on out I'm going to do my best to make the macros far less order-like and more reminder-like. Such as: Informing people that Nodes are spawning, which team owns what -- etc. I won't slip in orders or requests, just make a string of "Updates" for those too busy fighting to check the maps.

    If anyone have any requests on what sort of updates/reminders they'd truly like to see pinged during a battle, please let me know and I'll add it to the interface.
    (0)

  3. #23
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Mecan View Post
    Generally when people actually pay attention to the macros, macros which I spent several hours planning and creating,
    LOLing so hard, again...

    Quote Originally Posted by Mecan View Post
    macros which I spent several hours planning and creating,
    dyin.
    (3)

  4. #24
    Player
    Mecan's Avatar
    Join Date
    Apr 2012
    Posts
    106
    Character
    Zenny Zimba
    World
    Goblin
    Main Class
    Thaumaturge Lv 70
    I welcome more people to provide advice for beginning players. I certainly want to see Mass-PVP thrive with healthy team work and cooperative gameplay.
    (1)

  5. #25
    Player
    SolRising's Avatar
    Join Date
    Mar 2011
    Posts
    91
    Character
    Sol Rising
    World
    Balmung
    Main Class
    Archer Lv 50
    This is perhaps the most misleading guide there is. Your team will still lose if you have 2 flags held entire game w/ no adds killed. Your team will still lose if you hold 3 flags entire game with no adds killed in center if the leading team holds 2 flags and kills all adds spawns/boss. I've had games where our team held 3-5 flags and lost by 10 points at the end. This guide does not explain the fact that there are 2 other nations you are competing with. Regardless if you are holding your 2 flags and or even 3/4 flags, strategies will change completely depending on what the other nations are doing if you are actually trying to win 1st place.

    Also 5 points per kill, IS A LOT and adds up. Do not ignore kills per games like they give no benefit. Killing other teams makes it so they have a wait timer for re spawning and lose allied forces and lose flags, while giving you points every time you kill them. Holding enemy outposts is one of the best strategies for stomping out a nation and making them fall behind in points. It will also help the Center team claim all adds since they have to go through an outpost to get to the center.

    The point of going center is not to kill 1-2adds. It's to claim all Adds. Good teams hold down the center before the adds are spawned so there is no chance for any other nation to claim any adds. Adds die within 5-10seconds. Quick easy way for points, then run back out to claim flags.

    Go by experience.... not a spreadsheet. Guides like these are the reason why people will lose games.
    (3)
    Last edited by SolRising; 07-27-2014 at 08:21 AM.

  6. #26
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by SolRising View Post
    Go by experience.... not a spreadsheet. Guides like these are the reason why people will lose games.
    Well said.
    (0)

  7. #27
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    910
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Preeetty much. Want to win Frontlines? Learn your class/job, maximize your damage/healing/survival, and crush.
    (0)

  8. #28
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    1. You need mid...but not any more or less than you need to hold your bases. Holding bases is the cornerstone of victory yes, but it is a very, very rare thing to be able to simply hold 3 of your bases the entire time, and still win w/o any involvement in the middle (basically for this to happen, the other 2 teams would need to duke it out enough to spread the points from mid evenly among them...and typically, one team dominates the middle each match so again, this is unlikely).

    The problem with Mid, is it's become an obsession for some. They stay up there too long, teams send too many up and lack defense below, people go up at the wrong times, people take it upon themselves to leave their team and post to go mid because 'no one is mid!, potentially losing their post. All of this adds up to many times, Mid actually caused your loss. But not because of math, because your team used it wrong. People need to treat mid as the 'risk/reward' zone. For every person your teams sends to mid, yes, your chances to get and claim the nodes increases, but your ability to hold and defend your bases, decreases. So unless you have really lame opposition, or really awesome support teams, over-committing to mid almost always =2nd/3rd place. That said, sending the right amount of people mid, at the correct times, while holding consistantly at least 2 bases, almost always =WIN.

    However, where the OP is correct, is there are SOME teams that don't have any bases/desperately clinging onto 1 base, and their entire alliance goes up top. THIS ALSO will not help you win. If you're behind, I mean, like really behind, (esp if it's not 'big node time). Then this is sometimes a good time to regroup, let the other teams fight over the nodes, and take advantage of the smaller enemy forces and get your Flags back/maybe even ninja some of theirs. The TOP is really only helpful for the 'healthy', it's not going to pull you from last to first magically. In this he was correct. So there are times when sending ppl (esp. too many ppl) Mid is a bad choice. Of course, once you have a healthy hold on your OP and FLAGS, you should consider sending a team up for the next round mid.

    2. The bigger problems (and why ppl lose/win) have nothing to do with this Mid vs. Hold the bases problem. But rather, the populations lack of wanting to 'stand and do nothing'.

    Once you have a FLAG, YOU HAVE WHAT THE ENEMY WANTS! So logic would dictate you should leave it reasonably defended (esp the non OP flags). Sure, it's okay to send 1-3 people to go assist another team, snipe the other teams OP, fight off the opposition as they try to come back up the ramp on the ramp...but the FLAG is important. So often, I see my team gain a post like Manors, only to all rush off to go to another point/mid and leave it with maybe 1-2 people tops within 20seconds of the flag. Yes, standing on a flag, doing nothing for 10 minutes is boring, but it allows you to keep it. Bare Minimum, don't leave a flag if there are still 'dead people' around. They can see you leave, and /a still works if you're dead.

    If you don't have the FLAG and are trying to claim it:
    -Do not, I repeat do NOT, fight on the ramp leading up to the flag. That is wasted energy/lives/time. You need the flag, therefore fighting anywhere other than on it, is a waste of time. (body counts aren't worth it) Also, typically if you are being met with 6+ opposing team members on the ramp up to the Flag, that means there are few to no opposing players standing on the actual flag....you just need to figure out a way to get to it. Anyway, force them to fight on the flag. Because the FLAG=Points...everything else is a stall tactic that plays in the other teams favor (every tick they have the flag is points your team doesn't earn).

    3. The entire alliance and their Momma, does NOT need to be Mid, nor should it be....ever. I don't care that the big node is popping. EVERYONE playing on ALL the teams know the big node is popping. Let B team (+maybe, maybe 1-2 more from A/C if B senses they need backup) handle it. If the other alliances are sending 2+ teams up top, yes, they might get the big node....but they also committed a lot of people to the top and away from bases. Go clean up. Steal their OP's/ heck steal that Flag on the opposite side of the map from your spawn point. But if you send everyone up, the other teams will see that, and all it takes is a /a Flames have 2+ parties up on node. Go claim their OP/Flags for your team to be screwed.

    which leads to the final:

    4. Know how and when, to use Alliance chat.
    -ALWAYS /a if you know how many of the enemy are guarding a flag your team is after. This helps people know if you need assistance or if switching plans and targeting another Flag is a better option.
    -Warn if you see 'Spawn Camping' or a large opposing group on the move towards your held bases.
    -Be specific. Don't type a/ MIDDLE NOW! ....because that tends to confuse and you end up with people leaving their positions who shouldn't going mid. You only meant ' Team B head to middle' THAT is what should be typed....ideally 1-2 minutes before they should be there....LOTS of times people say something about the middle too late....this is the worst thing you can do as now people leave their bases under-defended AND go up top to the slaughter and the nodes are gone. And again, best to let Team B decide if they should /assist A&C in holding bases or go mid. (Like sometimes skipping the first set of drones in order to claim all 3 strongholds+enemy Op=better start than only claiming 2 Strongholds+2 Drones). But so often, this is where people F up. They see no one up top, and take it upon themselves to go do it....and in so doing, lose the base they were responsible for holding AND typically ride of to their death/don't get a drone. Basically
    -Be a good sport, ditch the profanity. Win Lose or Draw, do your best NOT to bemoan and belittle your teammates. You might think they are the most horrid PvPers you've ever seen....you might be in 3rd. It's okay, it's only a game. It'll be over soon. Filling the chat with negative information however leads to people ignoring it/turning it off/ reporting you or purposefully doing things to annoy you more. The /a chat should be fairly quiet except for information that needs to be known by other teams. Keep everything else out of it.
    (2)

  9. #29
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    A guide should be include information about the basic layouts only. It is not recommend to put in your personal ideas about the strategy. All strategies would work, but at the end of table, it is still three GCs anticipate each other's strategy.

    We all know centre is important, but what if

    - one GC decides to lock down the path going up with knock back?
    - your GC party got sandwiched by two other GCs at the same time?
    - vice versa

    Are you still going to blame that you are lost because your own GC is bad? That sounds kinda immature.
    (0)

  10. #30
    Player
    TeddyPrime's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    86
    Character
    Teddy Maximoff
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    The math is nice and all, but flawed. This is only true if you have 3 superior teams that can defend and hold 3 outposts at all times. But there's only 6 outposts, and 9 teams. So it quickly becomes very hard for you to hold those points of interest.

    Frontlines is all about adapting to the opponents to be able to see where there's a high concentration of the opponents, then they would have to have left some places unguarded. But the other way around is also true, if they have very little people at one station, it means that they're targeting someplace else. And if you're at that point with the rest of your team, you can probably ask the majority of that team to head someplace else to secure another point.

    One of the best moments in frontlines for me was when we were in the last place, knowing that the node was going to spawn. I asked each party to send one DPS with LB to the heliodrome. Within 5 seconds of the heliodrome spawn, we 3x LBed the node with 2 DPS LB and one caster LB, killing the node. This shot us up in first place, and we did win that match.
    (0)

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