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  1. #11
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    817
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Mmm no, not biased at all. Speaking from experience. I don't necessarily disagree with you either. Holding four flags is wonderful and assumes that all three groups are vastly superior to the opposition, as I said, which is ideal. I've also seen victories from having just these flag captures but there comes a point that A and C are doing so well pushing back opposition that they have plenty of time to guerrilla their nearby outposts. This leaves B to (again, not suggesting remaining at the top 24/7) be free to secure a blowout victory when the times are appropriate. Maybe I should rephrase: when there's a party in the alliance that isn't pulling its weight, a strong B group has the best influence in bringing a victory. And the overwhelming majority of the time, it does not involve neglecting middle.

    The first sentence you quoted from me still applies. The team that wins has the superior players. You kind of supported that in your example of holding four flags. That's only possible if your GC at a given time has the players to do it. No amount of shouting, barking orders, complaining, or even strategy etc. is going to change the skill of your players. Winning encounters is everything.

    Quote Originally Posted by Poringing View Post
    Lastly, the center is usually a hotbed to score points from kills. Not an easy place to successfully retreat.
    Thaaaank yooouuuu. Those killssss. None of the lovely math here accounts for decimating your opponents. I mean... not like it's... Player vs. Player or anything...
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    Last edited by Atreus; 07-24-2014 at 01:01 PM.