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  1. #1
    Player
    Ashren's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    70
    Character
    Ashren Dotharl
    World
    Balmung
    Main Class
    Arcanist Lv 58

    Personal Garden Plots

    So I'm going to keep this short and sweet. The current problem with the way that Chocobo Raising was implemented was that it requires gardening, keyword here being -requires- it. The best fix for this would be to add a purchasable item that doesn't provide a buff but can be used to at least train your chocobo, however an even more ideal solution would be to add personal garden plots.

    Anyone who has ever played Final Fantasy XI probably remembers flower pots in it, those things people filled their rooms with to plant seeds in and grow all kinds of crazy plants! This is fertile soil for SE to use (pun intended) where they can add items that have 1-3 garden plots as an indoor item that you can set somewhere. This would solve the current issues easily as well as make gardening more viable.

    The primary issue with gardening really comes in when you have large FCs who all want to train their Chocobos but don't have enough to make vegetables for everyone. The issue arises where they need to decide, do we use every garden slot for making vegetables for people, or do we use only some while using others to make things like jute? If we make vegetables who do we give them to? What if people want to plant the seeds to grow the new Mandragora minions? Probably any other number of problems as well.

    In short, with private chambers and way more things that require gardening, they need to add an item that lets players garden themselves in the privacy of their own "homes."
    (14)

  2. #2
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Absolutely agree about personal plots, as it stands our FC has had to stop allowing people to train their choco, purely as we can't grow enough food, add to that the broom to clean stables is a consumable item costing a fortune to make
    (1)

  3. #3
    Player
    Ashren's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    70
    Character
    Ashren Dotharl
    World
    Balmung
    Main Class
    Arcanist Lv 58
    Thankfully the brooms are relatively (using this word lightly) cheap to make, but if you try to buy them individually they sell for around 200k - 500k. Making them consumable does present a dilemma of course and the broombush is a pain because it is yet again another item you need to grow in a garden. For my FC I think we calculated it at requiring around 850 vegetables a day to feed all the chocobos for the active members alone 6 times a day (for the average 6 hours a day they play). There is no way that we can grow enough vegetables to supply that demand, in addition to also growing the broombush for the brooms and any other items we need. Personal Plots will allow people to grow personal harvests since most FCs usually treat gardening as a resource that is intended to be used by the FC as a whole.

    Expanding how many garden plots a FC can have solve any problems either since this still doesn't fix the dilemma of who gets vegetables and who doesn't, or if someone wants to use a plot to grow one of the new garden specific minions they need permission to even use the garden.
    (4)

  4. #4
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    This is our problem as well and we are a small FC with only a small house and therefore only 1 garden plot. Right now our garden is in a jute cycle, but even harvesting enough food for our 13 FC members chocobos will be an issue especially when we have to intercross for the specialized foods. And then there are the consumable brooms and the growing cycles needed for glazenuts and broombrush.

    We were also hoping to be able to use the room planters for individual gardening for choco food. It seems there was not much forethought put into this before implementation. Perhaps they are counting on everyone abandoning the FC houses for personal housing with personal gardens?

    SE truly baffles me sometimes with their decisions.
    (5)
    I have no prayer for that...

  5. #5
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I never understood why they wanted to gate all of this content behind FC's at all. Why are gardens a FC "community" item? Gardening should have been exactly like all the other jobs, something people as individuals can do as a side-thing. I run the garden for my FC and thankfully we are a small one and no one else has an interest in it, but what happens when someone joins who also wants to garden? Then we have "civilized discussions" over what to grow and why, and who will be farming what mats and etc and it's a whole level of interaction and mini-game that I'm just not interested in. I want to run a personal garden, with my own experiments and things that I gather, and if it makes money, great. If it doesn't, I don't care because I'm still having fun.

    Right now I'm kind of locked into producing Jute and wow... that's super engaging! All because the proceeds go straight to the FC and the FC wants money. We decided to hold off on chocobo raising for the moment because of these requirements which is a relief... but overall the system is so... terrible. It's just terribad, SE.
    (3)

  6. #6
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Agree 100% with OP. We need gardens or flower pots accessible for the rooms.
    (7)

  7. #7
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    First of all - untill the krakka root (as well as other choco feed) yield is known it's hard to make any calculations. It could be anything from one (hopefully not) to 48 per bed - we'll see most likely tomorrow. Also - nobody is going to train chocobo "forever" - it's time limited / finite task and once you max (or reach the desired) level it's finished. Based on yield small to medium FC could be just fine and those really big ones can make schedule for their members or let them source their own food "externally".

    EDIT:
    So you can get up to 18 krakka roots from one bed - on large patch it wll give you 144 roots in less than 2.5 days with some fertilizng so that seems to be reasonable amount for majority of the FCs out there. You can feed about 10 chocos 6 times a day with this - this is using only one large patch. With 2 it will be 20 and with 3 30 but indeed without ability to grow anything else. Small FCs can sell surplus on MB as well.
    (2)
    Last edited by HEC; 07-12-2014 at 08:33 PM.

  8. #8
    Player
    Jesden's Avatar
    Join Date
    Apr 2014
    Posts
    37
    Character
    Nako'li Chalahko
    World
    Balmung
    Main Class
    Arcanist Lv 52
    for clarification thats 18 per plot in a garden patch?
    (0)

  9. #9
    Player
    Jeykama's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    780
    Character
    Meru Maru
    World
    Balmung
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Jesden View Post
    for clarification thats 18 per plot in a garden patch?
    If you use Shroud soil. If you use Thanalan in the hopes of more intercrosses you'll only get 9. Krakka seems to mature faster than normal plants though.
    (0)

  10. #10
    Player
    HEC's Avatar
    Join Date
    Aug 2013
    Posts
    1,620
    Character
    M'ete'leskum B'leskum
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jesden View Post
    for clarification thats 18 per plot in a garden patch?
    Yes - per one "spot" (called bed) in the garden patch. You have 8 in large, 6 in medium and 4 in small. And that's indeed using the yield increasing Shroud topsoil, otherwise it's half (9).
    (0)

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