Quote Originally Posted by Val_Rhys View Post
It totally defeats the purpose of cross-class abilities, like you said. And I'm hoping for that. I actually get confused as to why people enjoy the concept of leveling, say, a Conjurer in order to play your Marauder. It's very counter-intuitive to me.

But even if they don't eliminate cross-class abilities (which I don't think they will) I think a subjob system, or a variation of it, would be better. The difference is, in FFXI you only had one subjob at a time so each main job typically only required a few subjobs to cover all your bases (and usually 1-2 were dominant).

Here, we'll all be required to level all classes to 25 (as an example). Which I'm a lot more comfortable with than currently feeling like I should level all classes to 50...
The setup allows people to play in a specific "primary" style, via their actual active class, while adding "flavor" or variety to it by picking and choosing skills from other classes.

It's rather like how what subjob you chose in XI affected the way you played your main, only in this case, there are far more options to choose from... at least where playing the base classes is concerned. It will apparently be a bit different when the Job system is implemented, as those will be more specialized.