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  1. #1
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    @Arcell: I agree with most of what you're saying - I think it's just too early to know where we'll be in 6 months. Yoshi mentioned changes to classes (redistributing abilities), jobs that will be used primarily in parties, etc. So we'll just have to wait and see.

    I don't think that's the "reason you can level all classes on one character" though. You could level them all in FFXI and the cross-classing was nowhere near this demanding. But like I said, I don't mind cross-classing, it's the degree to which we can do it now that concerns me.

    Quote Originally Posted by mysterytaru View Post
    No one is saying level everything to cap. From what I've seen, *most* of the skills people are being asked to use are within the first 30 lvls of a class. This is very much akin to subjobs. By the time I stopped playing XI (second Abyssea pack), almost everyone was expected to have at least 4 different subs for any given class. The only real difference between XI and XIV is that in this you're not limited to skills of optimal rank equaling less than half your current class.
    This is just flatly not true. I would actually say *most* of the skills are above r30. Cure III, CON 48. Sac III, THM 48. Taunt II, PUG 40. Defender II, MRD 48. There are a couple abilities in the 30s and 40s for LNC and ARC that would be "useful" for a tank as well, but I'll leave them out because the player base hasn't deemed them necessary, yet. For now, some of those listed are perceived as more "required" than others but the point stands - it's well past r20 or r30.

    Edit: @ the bold part of the quote. That is a *massive* difference. That can't be overstated. Leveling a class to 25 is a world away from 50. And it's not even the only difference. In FFXI you could only activate one subjob at a time. So in FFXI, if a subjob only had one potentially useful ability but it didn't outweigh your other subjob's utility, you didn't need to level it. in FFXIV, *every* ability that has any use at all requires you level that class.
    (1)
    Last edited by Val_Rhys; 07-27-2011 at 05:14 AM.

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    292
    Quote Originally Posted by Val_Rhys View Post
    @Arcell: I agree with most of what you're saying - I think it's just too early to know where we'll be in 6 months. Yoshi mentioned changes to classes (redistributing abilities), jobs that will be used primarily in parties, etc. So we'll just have to wait and see.

    I don't think that's the "reason you can level all classes on one character" though. You could level them all in FFXI and the cross-classing was nowhere near this demanding. But like I said, I don't mind cross-classing, it's the degree to which we can do it now that concerns me.



    This is just flatly not true. I would actually say *most* of the skills are above r30. Cure III, CON 48. Sac III, THM 48. Taunt II, PUG 40. Defender II, MRD 48. There are a couple abilities in the 30s and 40s for LNC and ARC that would be "useful" for a tank as well, but I'll leave them out because the player base hasn't deemed them necessary, yet. For now, some of those listed are perceived as more "required" than others but the point stands - it's well past r20 or r30.

    Edit: @ the bold part of the quote. That is a *massive* difference. That can't be overstated. Leveling a class to 25 is a world away from 50.
    That's 4 skills focusing on the needs of GLA and THM. That's hardly the majority of needed cross classing in the game.
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