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    Quote Originally Posted by NoctisUmbra View Post
    Patch 1.18 came with fixes - not game-breakers. I spent a decent amount of time reading and participating in all these threads suggesting that the game is broken, and things are not working.

    I just thought I'd compile some of my contributions to the various topics in said threads:

    Enmity is not broken. It is different. The change is well done. Tanks just need to adjust and learn to effectively gain hate with this new system instead of trying to do what used to work in the old system and asserting the system is broken when that doesn't work...



    I myself tank on PGL, and will admit that at first I wasn't able to hold hate well at all. I pride myself on being a quick learner and adapting to change well. Even prior to playing the game after the patch, while just reading the notes I knew my old tanking strategies were not going to cut it. I knew with this new cumulative enmity system, my strategy was to shift from a method of holding hate, to one of accumulating hate. Once I made some changes to my routine, and swapped around some skills I was holding hate at least as well as before 1.18. Add to this how the rest of the team can now monitor their enmity levels and adjust accordingly, and hate management is much more... manageable now.

    Another popular topic of QQ is Archers - apparently they've been nerfed...



    Even after an edit I still see I forgot to add Trifurcate in there. Another skill that used to cost a lot of stamina, but can now be used instantly with no change to it's cooldown. It was always the preferred way to store 3 arrows mid-fight, and now it's free due to lack of stamina too.

    The thing is, 1.18 changed the game... a lot. It was a major patch. The real issue here is it seems to be "too much, too fast" for a lot of players. Se can't just slow things down and ease players into this game's new direction any more than they do. They've got a serious deadline to keep or else this game is not likely to succeed. It's not like the devs haven't told us time and time again how many things are going to change with these upcoming patches - 1.18 being just the beginning.

    There are going to be players who keep up to change and enjoy where the game is headed, and there are going to be players who fail to adapt or don't agree with where the game is headed and they will quit. It's a necessary part of change.

    Let's just not confuse an inability or unwillingness to adapt with a broken game mechanic. Broken game mechanics are broken for everyone.

    Finally,



    We as a community must embrace this new, challenging, and incredibly fun game we have been given. We must keep our criticisms constructive, and not fall into the trap of ranting/whining about personal opinions/feelings and confusing them for game shortcomings or flaws.

    If despite all of the sincere efforts of the constructive members of our community to assist everyone in catching up, and to prove with videos, screenshots, tips & tricks, and strategies that there is very little wrong with the changes brought by patch 1.18 anyone still feels the need to complain/rant/whine... all I can say is:

    Cry Some More.
    You forgot to point out bloodletter has a badass animation now too ... just saying... cause I agree with everything else LoL (I know not technically a gameplay tweak but the Yoshi style ws's are ... O.O)

    Oh and provoke now no longer instantly grabs hate from target just builds it, didn't see that directly mentioned (maybe missed it?!) Just wanted to point that out to people, no one seems to read the patch notes, even though you kinda covered that but just wanted to throw it out... otherwise great write up

    Edit: Cover neeeeeeeds some love, should add that in <3 Hehe sorry xD
    (12)
    Last edited by Misha; 07-26-2011 at 04:34 PM. Reason: Small additions :P

    ~Rationality falls quite short for those living in their own world~
    "See the world for what it is, not for what you want it to be!"

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