OMG 30 SECONDS?!?
What's funny is if the devs left enmity/hate management exactly where it is now and refused to touch it again, people would adapt. And after they've adapted and the devs decided to tweak it again, people would piss and moan.
OMG 30 SECONDS?!?
What's funny is if the devs left enmity/hate management exactly where it is now and refused to touch it again, people would adapt. And after they've adapted and the devs decided to tweak it again, people would piss and moan.
Let's also not forget that 1.18 is just the beginning of a series of patches that are changing this game.
I'm sure once jobs kick in and Paladin is made available, GLAs will be able to tank much more effectively without feeling the necessity to rank up every other class.
Also mages will be able to cast spells in passive mode, meaning constant MP regen.
It's important to see the direction - where the game is headed, rather than remain stuck on the current state, which still isn't nearly as bad as some people try to make it sound.
Completely agree. This was the first patch I actually said to myself "Ok, I could see myself playing this game if we continue down this path". There are a few other key changes I want implemented, but they've all been discussed by the Producer already. We're not quite there yet, but I'm hopeful.Let's also not forget that 1.18 is just the beginning of a series of patches that are changing this game.
I'm sure once jobs kick in and Paladin is made available, GLAs will be able to tank much more effectively without feeling the necessity to rank up every other class.
Also mages will be able to cast spells in passive mode, meaning constant MP regen.
It's important to see the direction - where the game is headed, rather than remain stuck on the current state, which still isn't nearly as bad as some people try to make it sound.
I read a post in another thread of someone comparing the Ogre/Batraal battles to Absolute Virtue. The patch has been out 5 days and players are already killing it with *relative* ease. Best example of hyperbole and overreaction I've seen in a long, long time. People love to complain and resist change, even when it's a clearly better option.
Anyone who says Archers were nerfed is pretty dumb. Our overall damage was buffed, and a tri-nocked Multishot is hitting harder than the previous tri-nocked Multishot, at least from what I've seen. Buffed triple Multi only brought Wolves down to 50% HP before. Now my buffed triple Multis take Wolves down to about 10-15% HP.
But that still doesn't mean I like the Multishot mechanic.
It's great in combat, most definitely. Plus our actual damage was buffed in general (including Light Shot). But out of combat, it's such a chore to hit it once, wait 15 seconds, then hit it again.
I'm just worried about our future as DD with a lack of a ranged AA if Haste becomes a big deal again.
i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI
3102 Survivor
Leveling multiple classes is the way of FFXIV, always has been. They've toned it down a little bit as of late making certain abilities class specific. This game is still unique and isn't for everyone. Leveling to get those cross class abilities will give you an edge over those who simply level one to 50. Jobs will take that away to a degree but you'll be given job specific abilities, all you need to accomplish your role as that job though you'll still need to put a lot of time in to do the quests and whatnot to get all the gear/abilities.
Of course the cross-class abilities are the way of FFXIV - nobody is disputing that. A lot of people are discouraged by it though and I think that's fair for people to hold that opinion. Nobody can say whether that's the way it always has been and always will be. It's the part in italics players are concerned about.Leveling multiple classes is the way of FFXIV, always has been. They've toned it down a little bit as of late making certain abilities class specific. This game is still unique and isn't for everyone. Leveling to get those cross class abilities will give you an edge over those who simply level one to 50. Jobs will take that away to a degree but you'll be given job specific abilities, all you need to accomplish your role as that job though you'll still need to put a lot of time in to do the quests and whatnot to get all the gear/abilities.
@ mysterytaru: I played and loved the system in FFXI. Cross-classing is not the issue. It's the obscene amount of cross-classing players are concerned with. I think everyone could live with a subjob or two. But leveling all classes to cap seems absurd (which is currently the stress).
To each their own, but I think the blanket statements say "it's a part of the game, deal with it" are uncalled for and potentially untrue. So much in this game is changing, nobody can be sure until information about this is released (I think patch 1.20?). Imagine people had the same mindset towards anima teleportation, the armoury system, the leve system, etc. They were part of the game, but we didn't have to deal with it. This is left to be seen regarding cross-classing.
No one is saying level everything to cap. From what I've seen, *most* of the skills people are being asked to use are within the first 30 lvls of a class. This is very much akin to subjobs. By the time I stopped playing XI (second Abyssea pack), almost everyone was expected to have at least 4 different subs for any given class. The only real difference between XI and XIV is that in this you're not limited to skills of optimal rank equaling less than half your current class.
@ mysterytaru: I played and loved the system in FFXI. Cross-classing is not the issue. It's the obscene amount of cross-classing players are concerned with. I think everyone could live with a subjob or two. But leveling all classes to cap seems absurd (which is currently the stress).
Last edited by mysterytaru; 07-27-2011 at 04:57 AM.
@Arcell: I agree with most of what you're saying - I think it's just too early to know where we'll be in 6 months. Yoshi mentioned changes to classes (redistributing abilities), jobs that will be used primarily in parties, etc. So we'll just have to wait and see.
I don't think that's the "reason you can level all classes on one character" though. You could level them all in FFXI and the cross-classing was nowhere near this demanding. But like I said, I don't mind cross-classing, it's the degree to which we can do it now that concerns me.
This is just flatly not true. I would actually say *most* of the skills are above r30. Cure III, CON 48. Sac III, THM 48. Taunt II, PUG 40. Defender II, MRD 48. There are a couple abilities in the 30s and 40s for LNC and ARC that would be "useful" for a tank as well, but I'll leave them out because the player base hasn't deemed them necessary, yet. For now, some of those listed are perceived as more "required" than others but the point stands - it's well past r20 or r30.No one is saying level everything to cap. From what I've seen, *most* of the skills people are being asked to use are within the first 30 lvls of a class. This is very much akin to subjobs. By the time I stopped playing XI (second Abyssea pack), almost everyone was expected to have at least 4 different subs for any given class. The only real difference between XI and XIV is that in this you're not limited to skills of optimal rank equaling less than half your current class.
Edit: @ the bold part of the quote. That is a *massive* difference. That can't be overstated. Leveling a class to 25 is a world away from 50. And it's not even the only difference. In FFXI you could only activate one subjob at a time. So in FFXI, if a subjob only had one potentially useful ability but it didn't outweigh your other subjob's utility, you didn't need to level it. in FFXIV, *every* ability that has any use at all requires you level that class.
Last edited by Val_Rhys; 07-27-2011 at 05:14 AM.
That's 4 skills focusing on the needs of GLA and THM. That's hardly the majority of needed cross classing in the game.@Arcell: I agree with most of what you're saying - I think it's just too early to know where we'll be in 6 months. Yoshi mentioned changes to classes (redistributing abilities), jobs that will be used primarily in parties, etc. So we'll just have to wait and see.
I don't think that's the "reason you can level all classes on one character" though. You could level them all in FFXI and the cross-classing was nowhere near this demanding. But like I said, I don't mind cross-classing, it's the degree to which we can do it now that concerns me.
This is just flatly not true. I would actually say *most* of the skills are above r30. Cure III, CON 48. Sac III, THM 48. Taunt II, PUG 40. Defender II, MRD 48. There are a couple abilities in the 30s and 40s for LNC and ARC that would be "useful" for a tank as well, but I'll leave them out because the player base hasn't deemed them necessary, yet. For now, some of those listed are perceived as more "required" than others but the point stands - it's well past r20 or r30.
Edit: @ the bold part of the quote. That is a *massive* difference. That can't be overstated. Leveling a class to 25 is a world away from 50.
if someone levels a lot of jobs to 50 he/she SHOULD be better then someone who did not. the more time and work you put in should be rewarded. you have the option of doing it as well but you also have the option of not doing it.Of course the cross-class abilities are the way of FFXIV - nobody is disputing that. A lot of people are discouraged by it though and I think that's fair for people to hold that opinion. Nobody can say whether that's the way it always has been and always will be. It's the part in italics players are concerned about.
@ mysterytaru: I played and loved the system in FFXI. Cross-classing is not the issue. It's the obscene amount of cross-classing players are concerned with. I think everyone could live with a subjob or two. But leveling all classes to cap seems absurd (which is currently the stress).
To each their own, but I think the blanket statements say "it's a part of the game, deal with it" are uncalled for and potentially untrue. So much in this game is changing, nobody can be sure until information about this is released (I think patch 1.20?). Imagine people had the same mindset towards anima teleportation, the armoury system, the leve system, etc. They were part of the game, but we didn't have to deal with it. This is left to be seen regarding cross-classing.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.