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  1. #1
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Good points OP, sadly when this game started it held players hand, now its time to let it go, but players are too weak to survive and adapt on their own. Similar things gonna happen to Anima, already happen to gil, now enmity, and MP management.

    When a challenge is thrown at you, try to over come the obstacle and do the best you can. Not get on forum and asking DEV for a hand to hold.

    Patch 1.18 Filter of the weak.
    (0)
    Goodbye, Final Fantasy...

  2. #2
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Synapse View Post
    When a challenge is thrown at you, try to over come the obstacle and do the best you can. Not get on forum and asking DEV for a hand to hold.

    Patch 1.18 Filter of the weak.
    Agreed, however I wouldn't go as far as call it a filter of the weak. That's a tad... aggressive lol.

    To me it essentially gives players more room to improve and display their skill, and have it pay off in the end with their friends and shell-mates appreciating their hard work. It gives players room for progress. A challenge to rise to.

    FFXIV was lacking that more than anything.

    What I believe is happening mostly is that due to the "easy-mode" status the game had before, almost anyone was amazing at whatever they would strive to accomplish. Now with the introduction of a necessary level of difficulty, a lot of players who believe they were amazing tanks/mages/DPS find that what supposedly made them amazing does not work anymore. It takes effort to reach a level of effectiveness they previously had almost subconsciously.

    I prided myself in being a very good tank. Some would say I had delusions of grandeur, stating I was my shell's main tank. With 1.18 I realized how I used to not have to do much at all to hold hate and tank, and that the skills I had did all the work for me.

    I have since embraced that change, and am now both researching and working on improving my tanking to be the best it can be.
    (0)

  3. #3
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Agreed, however I wouldn't go as far as call it a filter of the weak. That's a tad... aggressive lol.

    To me it essentially gives players more room to improve and display their skill, and have it pay off in the end with their friends and shell-mates appreciating their hard work. It gives players room for progress. A challenge to rise to.

    FFXIV was lacking that more than anything.

    What I believe is happening mostly is that due to the "easy-mode" status the game had before, almost anyone was amazing at whatever they would strive to accomplish. Now with the introduction of a necessary level of difficulty, a lot of players who believe they were amazing tanks/mages/DPS find that what supposedly made them amazing does not work anymore. It takes effort to reach a level of effectiveness they previously had almost subconsciously.

    I prided myself in being a very good tank. Some would say I had delusions of grandeur, stating I was my shell's main tank. With 1.18 I realized how I used to not have to do much at all to hold hate and tank, and that the skills I had did all the work for me.

    I have since embraced that change, and am now both researching and working on improving my tanking to be the best it can be.
    i guess calling it "weak" is kinda aggressive but it was aimed at those whiners on the forums. Some people in my shell are asking tips and strats from more experienced players in my shell who adapted the system, watching this actually makes me happy, because they are trying to improve instead of complaining.

    If players cant even adapt to small basic battle changes like this, idk what they gonna do in/to this game.
    (1)
    Goodbye, Final Fantasy...

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