Hello!

I really don't get this ... how exactly does level sync in dungeons work for HP?
Yesterday I did a Low Level Roulette as DRG, I was level 43 synced to 20 or so (I got into Copperbell Mines). I had 489 HP. My gear was crafted with two GC pieces.
The Gladiator was level 20, non-synced, his gear wasn't so great but ok. He had 490 HP. Everything as usual.
The WHM though was level 31, of course also synced to 20, had normal quality gear from level 22 to 29 or so. He had 491 HP - one more than the Tank. As far as I know he didn't have any food buffs or so.
I even have a screenshot of another Copperbell Mines run and the WHM was synced from about ilvl 90 - 93 and had only 435 HP. When I was WHM synced from about Level 40 I also had 435 HP.
Why is it like that?

Also, when I get into Haukke Manor as White Mage I'm always the only one with under 1000 HP. Also the same when I'm Bard.
Equally or worse geared WHMs and BRDs (let's for example say about ilvl 80 – 90) always have more than 1000 HP in that dungeon. Why??? Does everyone besides me put all their attribute points for non-tanking classes in VIT? xD

How are Vitality / HP scaled in synced content?

I thought all attributes get scaled to normal quality gear for the max level of that dungeon.
I get that someone with green gear from that dungeon can have better attributes. But when both are synced it's kinda weird. O_o

Sorry for the long text, don't really know how to explain it. xD