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  1. #11
    Player
    Telvorei's Avatar
    Join Date
    Apr 2012
    Posts
    57
    Character
    Joshua Bernard
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by MageBlack View Post
    I read that there might be some big changes to the Class/Job system. They want to make things more flexible for ease of new content releases and possibly doing away with the class/job entirely. He was pretty cryptic.
    I think the class system should just be removed entirely, and job souls allow use of other abilities from other jobs, etc. I dunno. I think the class/job system is more of a hassle than its worth.

    Additional jobs I'd love to see in the expansion are Samurai, Geomancer, Dark Knight and Engineer(Chemist)
    (0)

  2. #12
    Player
    Asakura93's Avatar
    Join Date
    Aug 2013
    Posts
    137
    Character
    Asakura Ny'en
    World
    Shiva
    Main Class
    Conjurer Lv 60
    I think we'll get a 10 level increase in the expansion.

    That would make for at least 2 job-specific abilities if they keep going with the "new job-skill every 5 level from job quest" thing. IMO 1 wouldn't be enough, 2 sounds just fine to me.
    (0)

  3. #13
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Estevo View Post
    So I've been looking around for news on what's going to come with the upcoming expansion, but there isn't much to see yet, at least until Final Fantasy Festival. What I'm wondering is, how much should our current classes and jobs change, in terms of tweaking gameplay, making changes etc. in the upcoming expansion.
    The only thing I think they should add is a new healer and tank job to go with the new DPS job SE added.
    (0)

  4. #14
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The attribute solution is actually pretty simple and it wouldn't require a overhaul of the job or class system as many people think, instead of allowing us to put points into our attributes they could just make the attributes determined by the class and job you are playing. So basically you lose the freedom you have with the attributes but you'll be playing in a even field when it comes to stats.
    (0)

  5. #15
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 90
    I wanna know the price.

    Will the price be worth it if the content that comes with the expansion is the amount of a update or a little more.
    (0)

  6. #16
    Player
    Zileth's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Pup Twilight
    World
    Excalibur
    Main Class
    Summoner Lv 71
    There game content patches where it adds things here and there and can be new lvl cap...... then there expansions that normally adds a LOT of new things and changes up the story or pushes the game in another direction. Look at WoW or L2..... you have the major expansions then you have the mini game updates.

    Most likely FF14 will take the WoW/L2 approach hopfully
    (0)

  7. #17
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by HeroSamson View Post
    I wanna know the price.

    Will the price be worth it if the content that comes with the expansion is the amount of a update or a little more.
    No news on the price yet, but I remember an interview where Yoshi said that the expansion will be as big as the game was at launch.
    Maybe someone else has the source?
    (0)

  8. #18
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Telvorei View Post
    I think the class system should just be removed entirely, and job souls allow use of other abilities from other jobs, etc. I dunno. I think the class/job system is more of a hassle than its worth.

    Additional jobs I'd love to see in the expansion are Samurai, Geomancer, Dark Knight and Engineer(Chemist)
    I think it worked in 1.0 with the base character level and the class levels coupled with the more openly customizable skill sets but now in 2.0 it really feels they tried to keep to the old system for the sake of it and to try to do something new. I kinda liked 1.0 how there was your characters level then your classes level. I dont mind the class into job advancement, I think the only problem is trying to keep the class relevant after you get your job. There is really no need for the class once you get your job stone, not even for solo leveling.

    A) Keep classes but have them "evolve" into the job, not something you can switch in and out of (this would allow for advanced jobs later down the road)
    B) have weapons be like gear (where a sword is for the GLA, PLD, RDM, BLU)
    C) no longer link weapons to the class. Make classes as a list you can choose from.
    D) Having classes as a list, like the gearsets (have it save your gear that way too), would allow for more possibilities and less restrictive.
    E) keep the "sub-class" requirement for evolving from class to job
    F) Relax the cross class skill restrictions.

    I'm sure if I gave this more though I could flush it out better but I welcome a change in 3.0
    (0)

  9. #19
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Nutz View Post
    They might change things drastically, but they might not. I know that they've mentioned a few times the 'inconvenience' of SMN/SCH sharing attribute points and how that's looking like a problem to them now if they were to release new jobs from existing classes. I think they're regretting a few of the inflexibilites of the current armoury system. Aside from that, there should be a 5-10 (I'd guess 10) level cap increase, new skills/ traits to go with it, I suppose 1 more cross class slot for jobs (and 2 for classes), a new egi or 3 for SMN, new areas -- likely Ishgard and surroundings, which I suppose would be more of Coerthas, maybe Ala Mihgo and surroundings. It's all speculative, of course, because as you said they haven't revealed much of anything yet.
    It would be somewhat silly to just go up ten levels when we are at iLevel 115 at the moment, Id like to see how they deal with all this vertical progression.
    (0)

  10. #20
    Player
    CratosArrowny's Avatar
    Join Date
    Apr 2014
    Posts
    12
    Character
    Clyde Ornitier
    World
    Behemoth
    Main Class
    Marauder Lv 50
    For those that were talking about amount of content here is the quote:

    Yoshi-P: "What I can tell you now is that with this expansion we hope to have at least the same amount of content that was released in 2.0. As for story wise"

    That was taken from http://www.mmorpg.com/gamelist.cfm/g...re/8606/page/2

    I really wasn't too worried about amount of content. Playing ff11 for a long time back in the day, each expansion always brought huge things to the table so I expected that trend to continue. My main concern is with variety, with such a rigid trinity mindset I wonder how much they can really twist and variate on that theme. However, Yoshi-P and crew haven't let me down yet so I do have a lot of faith in them. I guess you could say....I'm...."looking forward to it."

    I'm just gonna go now....
    (1)

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