Quote Originally Posted by Telvorei View Post
I think the class system should just be removed entirely, and job souls allow use of other abilities from other jobs, etc. I dunno. I think the class/job system is more of a hassle than its worth.

Additional jobs I'd love to see in the expansion are Samurai, Geomancer, Dark Knight and Engineer(Chemist)
I think it worked in 1.0 with the base character level and the class levels coupled with the more openly customizable skill sets but now in 2.0 it really feels they tried to keep to the old system for the sake of it and to try to do something new. I kinda liked 1.0 how there was your characters level then your classes level. I dont mind the class into job advancement, I think the only problem is trying to keep the class relevant after you get your job. There is really no need for the class once you get your job stone, not even for solo leveling.

A) Keep classes but have them "evolve" into the job, not something you can switch in and out of (this would allow for advanced jobs later down the road)
B) have weapons be like gear (where a sword is for the GLA, PLD, RDM, BLU)
C) no longer link weapons to the class. Make classes as a list you can choose from.
D) Having classes as a list, like the gearsets (have it save your gear that way too), would allow for more possibilities and less restrictive.
E) keep the "sub-class" requirement for evolving from class to job
F) Relax the cross class skill restrictions.

I'm sure if I gave this more though I could flush it out better but I welcome a change in 3.0