FFXI did it with patches, not just expansions, so if they want to do it with just expansions 5 might be too low and they might want to go with 10, which means 5 expansions for 99, which sounds right.
Not always true. Everquest commonly released content expansions that didn't raise the level cap. And in Everquest 2 they even started raising the level cap in 2 or 3 level increments with content expansions in between.
Other MMOs did 10 level increments and shot themselves in the foot for it. 10 levels of content is a lot of overworld questing that has to be put in. Those are large areas that have to be designed. When you limit the raise to 5 or lower, you can put more focus on 'end game' which is normally dungeons and such. In fact imagine if all the time they spent making 2.0 they spend on just content for level 50 characters. Look at how much content you would actually have?
I'm a big fan of low increment level caps for this reason. We get more to do in the long run. Because lets face it. Only a handful of players actually sit and enjoy the ride to the top. The top is where the game usually opens up. And because of this, when you play Everquest or Everquest 2.. you have dozens of dungeons per level range, rather than 2-3, or in FFXIV's case, just a single dungeon ever 3-4 levels.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.