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  1. #1
    Player
    Nutz's Avatar
    Join Date
    Jan 2014
    Posts
    1,140
    Character
    Monkey Nutz
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    They might change things drastically, but they might not. I know that they've mentioned a few times the 'inconvenience' of SMN/SCH sharing attribute points and how that's looking like a problem to them now if they were to release new jobs from existing classes. I think they're regretting a few of the inflexibilites of the current armoury system. Aside from that, there should be a 5-10 (I'd guess 10) level cap increase, new skills/ traits to go with it, I suppose 1 more cross class slot for jobs (and 2 for classes), a new egi or 3 for SMN, new areas -- likely Ishgard and surroundings, which I suppose would be more of Coerthas, maybe Ala Mihgo and surroundings. It's all speculative, of course, because as you said they haven't revealed much of anything yet.
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  2. #2
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Nutz View Post
    They might change things drastically, but they might not. I know that they've mentioned a few times the 'inconvenience' of SMN/SCH sharing attribute points and how that's looking like a problem to them now if they were to release new jobs from existing classes. I think they're regretting a few of the inflexibilites of the current armoury system. Aside from that, there should be a 5-10 (I'd guess 10) level cap increase, new skills/ traits to go with it, I suppose 1 more cross class slot for jobs (and 2 for classes), a new egi or 3 for SMN, new areas -- likely Ishgard and surroundings, which I suppose would be more of Coerthas, maybe Ala Mihgo and surroundings. It's all speculative, of course, because as you said they haven't revealed much of anything yet.
    If they follow in XI's footsteps in the level cap increases...it'll be a five level increase.
    (0)

  3. #3
    Player
    Evenstar's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Evenstar Wanderlust
    World
    Phoenix
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Rex View Post
    If they follow in XI's footsteps in the level cap increases...it'll be a five level increase.
    FFXI did it with patches, not just expansions, so if they want to do it with just expansions 5 might be too low and they might want to go with 10, which means 5 expansions for 99, which sounds right.
    (1)

  4. #4
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Evenstar View Post
    FFXI did it with patches, not just expansions, so if they want to do it with just expansions 5 might be too low and they might want to go with 10, which means 5 expansions for 99, which sounds right.
    Not always true. Everquest commonly released content expansions that didn't raise the level cap. And in Everquest 2 they even started raising the level cap in 2 or 3 level increments with content expansions in between.

    Other MMOs did 10 level increments and shot themselves in the foot for it. 10 levels of content is a lot of overworld questing that has to be put in. Those are large areas that have to be designed. When you limit the raise to 5 or lower, you can put more focus on 'end game' which is normally dungeons and such. In fact imagine if all the time they spent making 2.0 they spend on just content for level 50 characters. Look at how much content you would actually have?

    I'm a big fan of low increment level caps for this reason. We get more to do in the long run. Because lets face it. Only a handful of players actually sit and enjoy the ride to the top. The top is where the game usually opens up. And because of this, when you play Everquest or Everquest 2.. you have dozens of dungeons per level range, rather than 2-3, or in FFXIV's case, just a single dungeon ever 3-4 levels.
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  5. #5
    Player
    Logo's Avatar
    Join Date
    Aug 2013
    Posts
    332
    Character
    Thera Logo
    World
    Sargatanas
    Main Class
    Lancer Lv 52
    Quote Originally Posted by Nutz View Post
    They might change things drastically, but they might not. I know that they've mentioned a few times the 'inconvenience' of SMN/SCH sharing attribute points and how that's looking like a problem to them now if they were to release new jobs from existing classes. I think they're regretting a few of the inflexibilites of the current armoury system. Aside from that, there should be a 5-10 (I'd guess 10) level cap increase, new skills/ traits to go with it, I suppose 1 more cross class slot for jobs (and 2 for classes), a new egi or 3 for SMN, new areas -- likely Ishgard and surroundings, which I suppose would be more of Coerthas, maybe Ala Mihgo and surroundings. It's all speculative, of course, because as you said they haven't revealed much of anything yet.
    It would be somewhat silly to just go up ten levels when we are at iLevel 115 at the moment, Id like to see how they deal with all this vertical progression.
    (0)

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