


I read that there might be some big changes to the Class/Job system. They want to make things more flexible for ease of new content releases and possibly doing away with the class/job entirely. He was pretty cryptic.
http://www.bluegartr.com/threads/122...edia-Interview
Last year when Scholar was introduced at E3, it was mentioned that it would branch off from the same class as Summoner, and this would be a mechanic that would be used more, but it has yet to happen for any other class. You haven’t announced anything yet, but are there any other plans to introduce anything like this? For example, another swordsman besides Paladin?
Well, we need to look into this and whether we want to keep that plan, it’s something we have to consider as we add new jobs and classes. One of the more difficult things with the system is that when a job is derived from a class, it's tied to the class's actions. Also, when we make multiple jobs from one class, the weakness with having multiple jobs branch out of one class without being able to freely switch stats around is exposed. This wasn’t a problem initially because both of those jobs were simultaneously added and it was planned from the start, but now we have to carefully think about this. One thing we could consider, for example, is a hybrid job derived from more than one class, but it may change depending on what we want to add. The number of jobs will increase even further with 3.0 (the expansion pack), and at that point we might decide on an entirely new mechanism, so please hang on for further details.
Do you think the current armory system is limiting some interesting design choice for future jobs? What kind of improvement would you like to see?
I think the class system should just be removed entirely, and job souls allow use of other abilities from other jobs, etc. I dunno. I think the class/job system is more of a hassle than its worth.
Additional jobs I'd love to see in the expansion are Samurai, Geomancer, Dark Knight and Engineer(Chemist)



I think it worked in 1.0 with the base character level and the class levels coupled with the more openly customizable skill sets but now in 2.0 it really feels they tried to keep to the old system for the sake of it and to try to do something new. I kinda liked 1.0 how there was your characters level then your classes level. I dont mind the class into job advancement, I think the only problem is trying to keep the class relevant after you get your job. There is really no need for the class once you get your job stone, not even for solo leveling.I think the class system should just be removed entirely, and job souls allow use of other abilities from other jobs, etc. I dunno. I think the class/job system is more of a hassle than its worth.
Additional jobs I'd love to see in the expansion are Samurai, Geomancer, Dark Knight and Engineer(Chemist)
A) Keep classes but have them "evolve" into the job, not something you can switch in and out of (this would allow for advanced jobs later down the road)
B) have weapons be like gear (where a sword is for the GLA, PLD, RDM, BLU)
C) no longer link weapons to the class. Make classes as a list you can choose from.
D) Having classes as a list, like the gearsets (have it save your gear that way too), would allow for more possibilities and less restrictive.
E) keep the "sub-class" requirement for evolving from class to job
F) Relax the cross class skill restrictions.
I'm sure if I gave this more though I could flush it out better but I welcome a change in 3.0
We don't know, please look forward to it.
I think we'll get a 10 level increase in the expansion.
That would make for at least 2 job-specific abilities if they keep going with the "new job-skill every 5 level from job quest" thing. IMO 1 wouldn't be enough, 2 sounds just fine to me.
The only thing I think they should add is a new healer and tank job to go with the new DPS job SE added.So I've been looking around for news on what's going to come with the upcoming expansion, but there isn't much to see yet, at least until Final Fantasy Festival. What I'm wondering is, how much should our current classes and jobs change, in terms of tweaking gameplay, making changes etc. in the upcoming expansion.


The attribute solution is actually pretty simple and it wouldn't require a overhaul of the job or class system as many people think, instead of allowing us to put points into our attributes they could just make the attributes determined by the class and job you are playing. So basically you lose the freedom you have with the attributes but you'll be playing in a even field when it comes to stats.
I wanna know the price.
Will the price be worth it if the content that comes with the expansion is the amount of a update or a little more.
No news on the price yet, but I remember an interview where Yoshi said that the expansion will be as big as the game was at launch.
Maybe someone else has the source?
There game content patches where it adds things here and there and can be new lvl cap...... then there expansions that normally adds a LOT of new things and changes up the story or pushes the game in another direction. Look at WoW or L2..... you have the major expansions then you have the mini game updates.
Most likely FF14 will take the WoW/L2 approach hopfully
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