Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 33
  1. #21
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Physic View Post
    na, they already have caps on stats based on your current level for that purpose, for example, no matter how high your mind is, at some point i think around 30, it has no more effect on your mp pool.
    Dlevel is more about creating a modular system that can adjust creatures and players stats versus each other solely based on level.

    Dlevel means that something 20 levels higher than you will always kick your ass. If you do it the other way, then you have to make it stat/gear heavy, and figure out monsters stats based relative to player expected stats and blah blah. Dlevel was in ffxi btw, and it also had an effect, though i dont think it was as direct. in this you get a strait up multiplier, that is curved.

    I wont say wether they should or shouldnt get rid of dlevel, but i will say that i dont think at this point they want to. they have mentioned attribute restructuring in a lot of things, but dlevel in none, so i dont think they have any intention of messing with it.
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  2. #22
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    this is not really accurate, but dlevel does effect how much of the stats you see come through, so it seems when fighting really hard things your stats have no effect.

    let me put it like this, going from 20-100 strength youll prolly see a 30% increase in strength. so if you were doing 150 dmg to a monster 10 levels higher, with 80 strength yould be doing 210.
    but if you look at dlevel effects, on a monster that was 99, youd be going from 9 dmg to 12 dmg, so it seems like you dmg hasnt gone up much, but you are outputing dmg at a steady 30% higher in either case.

    In pure numbers though this means someone higher than you is going to do more dmg, and take less with the exact same stats, this was the case in ffxi as well, but the curve was a lot lower, it was more of linear effect, and i think it had upper and lower limits, but i forget the exact ffxi formulas.

    dlevel is more about how people are going to fare versus monsters of different levels, stats is about how they fare on anything.

    Its not really redundant, its dealing with two different issues.
    (0)

  3. #23
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Physic View Post
    I wont say wether they should or shouldnt get rid of dlevel, but i will say that i dont think at this point they want to. they have mentioned attribute restructuring in a lot of things, but dlevel in none, so i dont think they have any intention of messing with it.
    Hmm I don't think SE have ever really commented that closely on how they will modify calculations and such... although I guess the recent enmity changes is somewhat of an exception. They usually give a broad statement, something like 'attribute restructuring' could well entail a lot of algorithm adjustments that they just haven't told us. After-all attributes are something we can directly see in the game whereas D-Level is a 'hidden' attribute used in calculations.

    From what I can remember from FFXI (not that much now) they never really commented on any formulae even if it was spot on? Please do correct me if I am wrong I am intrigued if not =)
    (0)

  4. #24
    Player

    Join Date
    Jul 2011
    Posts
    231
    They made it way too complicated

    jus give mobs and PC fixed points based on their level and job and the whole problem dissapears, its been figured out since RPG's that were on the snes!!!!!!!!!!!!

    a tank is allways going to want high vit, mrd high str, mage high mnd/int so what difference does it make being able to alot them?..

    having points being allotable gives alot of variables that only bites them in the ass later when they come to ballancing

    it will also take away the annoying fact you put all your points in vit when you change to your mages class's (or vice-versa) ><

    i bet the current system took months if not years to just get past the design phase... and their still messing with it, possibly completely changing it!!

    they could have made it much simpler and had it programmed and implemented in a month.
    (0)
    Last edited by Rogue; 07-26-2011 at 09:03 PM.

  5. #25
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SuzakuCMX View Post
    Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

    At the very least they should make d-Level not matter so much.
    Gonna have to agree with suz here my when i increased my str from 50 to 90 on my pug post patch it did nothing still hit the same only thing that matters is what weapon you have equipped.
    (0)

  6. #26
    Player

    Join Date
    Mar 2011
    Posts
    327
    Ha ha, I love these posts where no one knows the actual answer because they weren't there, and can't be bothered to research it.
    The reason stats do jack right now, is because when they did, everyone was pumping stats to where you could kill pretty much anything.
    Back at launch being under rank 20 and having 2k+ hp was the norm.
    Tanaka didn't know how to fix it, so he basically removed it by gimping it to hell
    (0)

  7. #27
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Q. Why do Attributes seem to have no effect?

    A. Because you touch yourself at night.

    Seriously though... Akuun is right, in the beginning stats mattered too much and Vit mattered and defense did very little...
    SE "fixed" it in the November patch. It is the case of another overcompensation of the formulae
    (0)

  8. 07-27-2011 09:36 AM

  9. #28
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Rydin View Post
    Q. Why do Attributes seem to have no effect?

    A. Because you touch yourself at night.
    Well yes, that's why my stats do nothing, but ya what I said for everyone else.
    (0)

  10. #29
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    VIT is one of the stats that actually does work.
    (0)

  11. #30
    Player

    Join Date
    Mar 2011
    Posts
    327
    Quote Originally Posted by Scape View Post
    VIT is one of the stats that actually does work.
    All stats actually work.
    The reason people have been putting more value into Vit and Mnd is because of HP and MP that comes along with it.
    But if you're a damage dealer you should only have around 100 vit and str for damage should be your main focus.
    Well for melee, Int for mages and Pie for dotters/debuffers.
    Tanks and Healers are the only ones that should be focused on Vit and Mnd respectively.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast