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  1. #20
    Player

    Join Date
    Jul 2011
    Posts
    231
    They made it way too complicated

    jus give mobs and PC fixed points based on their level and job and the whole problem dissapears, its been figured out since RPG's that were on the snes!!!!!!!!!!!!

    a tank is allways going to want high vit, mrd high str, mage high mnd/int so what difference does it make being able to alot them?..

    having points being allotable gives alot of variables that only bites them in the ass later when they come to ballancing

    it will also take away the annoying fact you put all your points in vit when you change to your mages class's (or vice-versa) ><

    i bet the current system took months if not years to just get past the design phase... and their still messing with it, possibly completely changing it!!

    they could have made it much simpler and had it programmed and implemented in a month.
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    Last edited by Rogue; 07-26-2011 at 09:03 PM.