Quote Originally Posted by SuzakuCMX View Post
Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

At the very least they should make d-Level not matter so much.
this is not really accurate, but dlevel does effect how much of the stats you see come through, so it seems when fighting really hard things your stats have no effect.

let me put it like this, going from 20-100 strength youll prolly see a 30% increase in strength. so if you were doing 150 dmg to a monster 10 levels higher, with 80 strength yould be doing 210.
but if you look at dlevel effects, on a monster that was 99, youd be going from 9 dmg to 12 dmg, so it seems like you dmg hasnt gone up much, but you are outputing dmg at a steady 30% higher in either case.

In pure numbers though this means someone higher than you is going to do more dmg, and take less with the exact same stats, this was the case in ffxi as well, but the curve was a lot lower, it was more of linear effect, and i think it had upper and lower limits, but i forget the exact ffxi formulas.

dlevel is more about how people are going to fare versus monsters of different levels, stats is about how they fare on anything.

Its not really redundant, its dealing with two different issues.