Quote Originally Posted by Physic View Post
na, they already have caps on stats based on your current level for that purpose, for example, no matter how high your mind is, at some point i think around 30, it has no more effect on your mp pool.
Dlevel is more about creating a modular system that can adjust creatures and players stats versus each other solely based on level.

Dlevel means that something 20 levels higher than you will always kick your ass. If you do it the other way, then you have to make it stat/gear heavy, and figure out monsters stats based relative to player expected stats and blah blah. Dlevel was in ffxi btw, and it also had an effect, though i dont think it was as direct. in this you get a strait up multiplier, that is curved.

I wont say wether they should or shouldnt get rid of dlevel, but i will say that i dont think at this point they want to. they have mentioned attribute restructuring in a lot of things, but dlevel in none, so i dont think they have any intention of messing with it.
Caps and d-Level as they are now are redundant, as even with the caps, stats do next to nothing because of how strongly d-Level is weighed into an equation. It takes over 100 stat points to notice an effect on anything other than HP and MP, which is completely ridiculous.

At the very least they should make d-Level not matter so much.