Paladin: Last Stand--use on an ally below 20% HP and take damage directed at him.
Warrior: Charge!--all melee auto-attacks from party have a 20% chance to stun for 2 seconds for 10 seconds.
Black Mage: Lava--leaves behind a pool of fire that causes heavy and places a burn dot
Summoner: Primal Infusion--deals decent damage plus lowers enemy TP by 200, egi is stunned for 3 seconds after.
White Mage: Aura--places a magic AoE on ground that increases amount of HP restored when healed for allies.
Scholar: Vital Strikes--allows targets damage dealt to convert into a shield, negating damage received by 20% of damage dealt after 15 seconds.
Bard: Haste Song--increases allies' movement speed.
Dragoon: Dragon Borne--becomes immune to damage for 6 seconds and lands with a 400 potency attack.
Monk: Five Finger Death Punch--deals low damage but makes target's maximum health equal to current health after damage dealt, effect lasts 8 seconds.