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  1. #1
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Itseotle View Post
    You just trolled yourself. Only one of those comments was a "smart ass" remark. Maybe you shouldn't jump so quickly to conclusions.

    On topic: I have also noticed this as well when I wasn't directly on top of the mob, but I have only noticed this for S ranks mobs where the people are mega-intense. I would however say that the system was indeed improved, because back when they patched Odin the display priority did indeed get much better from what it used to be, but it is still not perfect.
    This ^ Frankly he was begging for a "smart ass" remark. His definition of "fix" is "i want it how I like it." SE didn't "lie" about what they did. Not only did they do exactly what they said they would do, but they did what they needed to do. Hunts aren't perfect but they are good enough to be playable and somewhat lucrative. Perhaps they will get better as time goes on.
    (1)

  2. #2
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Darki View Post
    This ^ Frankly he was begging for a "smart ass" remark. His definition of "fix" is "i want it how I like it." SE didn't "lie" about what they did. Not only did they do exactly what they said they would do, but they did what they needed to do. Hunts aren't perfect but they are good enough to be playable and somewhat lucrative. Perhaps they will get better as time goes on.
    Incorrect. My system is rendering Flaming Arrows, Shadow Flares, and pets belonging to players who are not even in my party for the entirety of S-rank fights and yet I am unable to even ONCE see even a fleeting glimpse of the monster. I fail to understand how this constitutes "peak rendering priority". At least when I fight Odin I can SEE him the whole time, it's just hard to heal up my party.
    (2)

  3. #3
    Player
    Darki's Avatar
    Join Date
    Sep 2013
    Posts
    348
    Character
    Dar'kai Krauser
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Brine_Gildchaff View Post
    Incorrect. My system is rendering Flaming Arrows, Shadow Flares, and pets belonging to players who are not even in my party for the entirety of S-rank fights and yet I am unable to even ONCE see even a fleeting glimpse of the monster. I fail to understand how this constitutes "peak rendering priority". At least when I fight Odin I can SEE him the whole time, it's just hard to heal up my party.
    Well then I stand corrected. I believe you. However, for me the hot fix worked. Try submitting it to SE as a bug. Maybe you will get results.
    (0)

  4. #4
    Player
    Gralna's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    1,214
    Character
    Gralya Arodica
    World
    Goblin
    Main Class
    Scholar Lv 100
    I can see Odin/Behemoth just fine and my rig only ran me $900, course even when i played on ps3 I was able to see Odin/Behemoth just fine, after the render priority patch, course my character sprite would stop animating, but that was hardware issue, not SE.

    Also upping sprite limit wouldn't fix the issue except on those $3000+ rigs, if you set sprite limit to unlimited on a machine that can't handle it, your game will freeze or crash. SE said they upped render priority for marks, only thing I can guess is they didn't increase the priority enough, I'd say set it to less than party members, more than player characters.
    (0)