What the hell? No. If you want so SR dungeons over and over go for it.
What the hell? No. If you want so SR dungeons over and over go for it.
Well, they announced they WILL be upping the daily rewards, although they didn't say how much. 50 seals per day might be a bit extreme, but sadly anything less than that may still be unappealing to the masses.
For example, even if they DOUBLE the current rewards to 2 seals per easy solo (6 seals total) + 4 seals per FATE mob (for 8 total), that's 14 seals. Throw in a 6 seal bonus for completing your entire daily contract to round it up to 20.... and that's still a mere 5 minutes of work (or less) for spotting an A-rank and getting 7 other people to help you butcher it vs. the possible 2-hour daily grind waiting for a FATE to spawn.
*shrug*
Not sure how they're going to solve this, but I'm curious to see what illustrious plans they have.
This is what i truely don't understand about this community. First your complaining about how much books were and not enough myth to go around since everything costed myth...NOW your complaining myth is too easy to get and how your getting too much myth. GOD I WISH YOU ALL WOULD JUST SHUDDAP AND PLAY. sheesh....also @ OP...how about NO! how about you go take yourself in those dungeons and get myth the slow way and let everyone else move at a steady pace with their lives instead of spending hours with wipe pugs and BORING dungeons we've all run 100000000000000000000000000000000000 times already. It's FINALLY a breath of fresh air to finally NOT HAVE to run dungeons or fates. please stop with this.
I enjoy that they have Myth and Soldiery for hunts. I hate spamming dungeons for soldiery. I quit for a few months because that's all I did. I for one am glad they added a new source. Dailies don't give as much and dungeons take to long if I don't have enough time in the evening to play.
Now if they regulate and updated beastman dailies with equal amounts, I'd do those to. As it stands now, I don't do beastman dailies because daily quests are boring and the rewards are too low.
I don't want to go back to grinding dungeons. I didn't hate them, but I'm much more content with the game right now.
Yesterday was the first time in awhile that I did a dungeon. I only did it upon the request of a FCmate because he gave me free stuff and buttered me up. Otherwise all I do now is SCoB, PvP, craft/gather and hunt. Although I'm not as crazy about hunts as some people.
i hate doing dungeons over and over with hunts i can do my own thing and when one is called out go and get credit![]()
Nope. If you want to grind out your myth/sold in a dungeon, go for it! I'm not going to tell you that that is an unacceptable way to get your stuff. But you need to stop trying to tell others that the way they are doing things is wrong because you don't like or agree with it. I spent an obscene amount of time in Brayflox, I had my Animus in less than 2 weeks. I got burned out and am REALLY enjoying being able to get myth in a different way that doesn't require being in a dungeon.
Last time I did Brayflox HM before 2.3 there was also sold rewards. Or are you one of the people who quitted after 2nd boss (I hope you was at least with a pre-formed group) and complained about too much Brayflox grind for books?Think about it this way. Lets say I'm working on my Animus/Novus. In the past, I would run Brayflox over and over, which was the best way to gain myth. However, myth (and some GC seals from turn ins) was pretty much the only reward. So players had a choice: Do I farm fast myth for my books/alex maps? Or do I do other content with other rewards, but the myth might not be as good (Ex Primals, BCoB).
Why do the soldiery make a difference to anyone? I'm pretty casual and it seems pretty easy to cap them weekly without even doing extreme roulette. I wish they would convert "unable to obtain soldiery" into extra Myth...
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