You think people doing hunts for myth and sold ? Oil/sand of time is the big fish here , the rest is just a bonus .
You think people doing hunts for myth and sold ? Oil/sand of time is the big fish here , the rest is just a bonus .
Well than if people aren't running Hunts for myth or soldiery rewards, then there is no harm removing them from the rewards right?
The population needs to be spread out amongst the content.
If you want to build up myth then direct the player base to a certain content.
If you want to build up soldiery show them to a different content.
If you want to build up allied seals participate in Hunts.
Right now hunts cover all three of those forms of currency. And you can build up myth and soldiery faster in hunts than you can by roulette. There is a problem there.
Take away the myth and soldiery rewards and see what happens, maybe people will continue to flock to hunts just to grind out oils and sands. But maybe, just maybe it will thin the zerg out.
Why removing something if it don't change anything?
If you really want that less people do Hunt, then it is the oil/sand that need to be removed.
What next? Removing myth/sold from frontline?
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