They could at least offer sands/oil to be obtained by other means.....maybe 2k myth per sand. I'm surprised you can't get them through PvP seeing how big of a deal Frontlines is.



They could at least offer sands/oil to be obtained by other means.....maybe 2k myth per sand. I'm surprised you can't get them through PvP seeing how big of a deal Frontlines is.

I like variety. Some times you can great a lot of rewards per hour during hunts. Other times dungeons and their constant pace outweigh it. Hunts are a gamble. Sometimes it pays, sometimes it doesn't. Either way, I like having the OPTION to choose how I want to cap for the week.
Also I think 20,000 wolf marks would be a great way to get sands/oils of time. Maybe 15,000 for one and 20,000 for the other.


I keep hearing people saying that Hunt is high stress.
Really? I think I have more stress in the workplace than in this game, IDK where the stress come from in FFXIV. I think going into DF and deal with certain type of players have more "stress" than a brainless job of teleporting/combing areas and zerging a poor mob down.
Well, if they're going to change it, they have to do it soon.
Otherwise, all they're doing is rewarding the people who created the problem in the first place, and then making it so that those of us who chose not to grind Hunts for hours on end can't catch up easily.
If they're going to adjust it, do it now.
Or they should make a statement saying that it's staying the way it is so that we can end this conversation finally.



Holy wow! So, with the emergency server maintenance this morning, all the marks reset. When the servers came back up, I got into a group that went around and killed 12 A-rank marks, getting full credit each time. It took less than 30 minutes, and we made 240 Sold, 960 Myth, and 240 Allied Seals. In under 30 minutes.
I wasn't part of a Hunt LS, I spent no effort with timings or spawn locations or anything. I just followed the horde around. When the mark was pulled by someone else, I spammed my 1-2-3 combo on it until it died. Minimal effort, minimal time investment, minimal skill required, incredible rewards.
The only people who say the rewards are balanced are the people who don't want this gravy train to end. Personally, I wouldn't do Hunts at all because I don't like the rushing around, but the rewards are just too good and the effort required is just too little not to do them and nothing else.
I'm spending more effort trying to decide if I want to spend my seals on Sands or vanity gear (and if I want to change GCs to get different vanity gear) than I ever have getting the seals. This is like money raining from the sky.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

And now there's a 3-5 hour window before they respawn. So you're saying 240 Sold, 960 Myth, and 240 Allied Seals in 3-5 hours is somehow....too fast? I will never understand you people.
That will likely never happen without maintenance. It is far too difficult to down all hunts in the window that they spawn. It takes extreme coordination and a small population for that to happen on a regular basis.
Last edited by Saviorlito; 07-24-2014 at 12:55 AM.

hmmm.. don't remove Myth... myth is the main source of gil for covering teleport cost while hunting...
for soldiery I think... this one must be removed , so people will start back spam dungeon / coil / ST / PVP for soldi +___+...

This.Well, if they're going to change it, they have to do it soon.
Otherwise, all they're doing is rewarding the people who created the problem in the first place, and then making it so that those of us who chose not to grind Hunts for hours on end can't catch up easily.
If they're going to adjust it, do it now.
Or they should make a statement saying that it's staying the way it is so that we can end this conversation finally.
Silence is only hurting them at this point. Even a dev post would be nice to see.

They need to remove Myths, Soldieries, Sands, and Oils as rewards.



Just set all rewards equal to the minimum participation rewards we currently have. On an A rank, everyone who at least hits it gets 2 seals, 8 myth, 2 sold. Problem solved.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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