2. Give dps tools to decrease outgoing healing. Right now, players always go for the healers because you know, they're trying to prevent you from healing 520k hp by the end of the battle. But I think if you give tools to decrease outgoing healing from a target, it could also allow players to not always focus the healer after making use of that tool. Right now, MRD and ACN can decrease incoming healing, but it doesn't mean much when there are 2-3 healers healing whoever is being focused anyway. So if you coordinate, you can pick any target after reducing the outgoing healing of opposing healers.

3. Increase the mp cost for aoe heals. I mean, there is no need to explain the impact this would have.

These are just some proposed suggestions (number 1 being my fav) that I believe would tip the balance of heals towards being balanced.


What do you guys think?