Well, i liked it. It won't happen, but i wish it would. Right now this is where all my effort is...i'm offering all kinds of feedback regarding the other basic attacks (including even new ones) as a way to balance new and old battle systems. The basic of my suggestion is to offer basic actions with low recast (2 seconds since the lowest delay i can remember is around 2.5sec) in exchange of large action slot costs (obviously...the dude would be choosing between action flexibility or attack speed), like them costing 5~10 action slot points (yep...having one of them would take the place of 2~5 other actions) and reseting AA recast every time they're used so the player would never get AA attacks popping while using other basic actions.

This would leave a greater flexibility for those willing to rely on AA (like PGL and LNC...i doubt they would want to move back to manual usage of basic actions) or a faster battle pace (like always...its default the manual dealing of something being superior performance-wise than the automatic dealing just by the effort put on this) for those that would rather using manual basic actions over AA (like MRD and ARC...they both can't really rely on AA for performance-wise).