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  1. #31
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    This doens't really have anything with the thread to do, buuut could someone please post a pic of some of the weapons that drop? I have never seen them and didn't know he dropped weapons
    (0)
    http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)

  2. 07-22-2014 04:14 AM
    Reason
    wrong info

  3. #32
    Player
    Danbo05's Avatar
    Join Date
    Apr 2014
    Posts
    440
    Character
    Project Ziek
    World
    Exodus
    Main Class
    Arcanist Lv 90
    Ramuh EX in a nutshell.


    On repeat.

    Quote Originally Posted by Cherie View Post
    People said leviathan ex couldn't be beaten and it sucked and it was too hard and the ilvl req was too low and etc as well yanno?

    Incoming excuses why Ramuh ex is harder than Levia ex....

    I will give you that a difference is that in Rex that you can PK your friends, BUT THAT IS THE BEST PART!
    Actually, there's been a lot of experienced players saying the Ramuh EX is by far the most unforgiving EX Primal thus far, out of the group of 3 that came in 2.1, 2.2, and 2.3. And they're actually glad that this is the case, because Levi EX was such a cakewalk.
    (1)
    Last edited by Danbo05; 07-22-2014 at 04:19 AM.

  4. 07-22-2014 04:17 AM
    Reason
    NyneAlexander deleted his so mine was a reponse to him!

  5. #33
    Player Kamifubuki-Yoakesetsuri's Avatar
    Join Date
    Jun 2014
    Location
    Luminescence
    Posts
    293
    Character
    Fulminating Bloodlust
    World
    Ultima
    Main Class
    Lancer Lv 80
    Quote Originally Posted by stoxastic View Post
    With the rewards that the hunts give for little effort other than time, Ramuh Ex is certainly a very unappealing fight. No one wants to do it. Tons of people wanted Levi Ex because of i95 weapons and mirrors (At the time, comparably BiS weapons outside of SCoB). Now, the best weapons outside of SCoB are i110 soldiery weapons. Ramuh Ex should match that. Improve REX weapons to i110.

    Rings are fine at i100 since most of them have good stats like crit+det.
    Wrong. The best weapons outside of SCoB are the Novus weapons.
    (4)

  6. #34
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    The only real difficult mechanic on Ramuh EX is the pretty unforgiving DPS check.

    That being said, I do think he should drop i110 rings, especially with the hunt giving them.

    Though I will admit I'm a bit salty people who used the Titan method got to keep their rings and achivements, yet those who didn't take advantage of the exploit now have a significantly harder fight to deal with. Square should have either left the bug unfixed and sucked it up or done a complete wipe of Ramuh EX progress imo, going midway like this is just feels kinda lame.
    (1)
    Last edited by Seibah; 07-22-2014 at 04:24 AM.

  7. #35
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    On topic - yes, it'd be great it the accessories it dropped were i105. If you're not farming Second Turn since week one, at least you can gear up every job you have with i100 accessories by farmin it. What are you going to do with 50 oil/sand of time? You only have so much gear to upgrade then you have no use for those two items.

    Off topic - is the add phase timed like Ifrit nail phase? I'm about to open extreme to farm for accessories, but HM was way too short with the party I went with to tell (cleared it first go, and I was the tank).
    (0)

  8. #36
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    The add phase is timed and it's pretty rough with just 4 dps. It takes significant coordination to get all of them down in time while also handling the mechanics, especially for melee dps.
    (0)

  9. #37
    Player
    Brine_Gildchaff's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    380
    Character
    Brine Gildchaff
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nukocafe View Post
    1. You mean this? That Yoshida personally answered and addressed?
    2. i95 craftable weapons were not available when Leviathan first came out
    3. So you haven't cleared the fight and you're defending how awesome it is? k
    4. My high allagan ring for summoner is pretty awesome.Also are you saying a lvl 100 ring is better than a level 110 ring? LOL ok dude.
    1. No, that's not what I'm talking about, I'm talking about the fact that Levi dropping a wand and shield instead of a staff causes the problem of virtually no high-level gear allowing me to -equip- my beautiful shiny Leviathan shield. That thread is complaining about WHM and PLD needing two mirrors, a totally different issue.
    2. Which made things previously worse, you could get zero use out of that Levi shield as a white mage unless you -also- farmed up a wand.
    3. I haven't -beaten- it yet but as far as the experience it's a very complex and difficult and enjoyable fight so far. I finished up that attempt more than eager to give it another shot next time I can get a party together.
    4. Some SCoB rings are pretty good yeah, but for several jobs they're worse than useless. I would take a Judgment Ring of Healing over HA any day of the week.

    Quote Originally Posted by Kiara1 View Post
    This doens't really have anything with the thread to do, buuut could someone please post a pic of some of the weapons that drop? I have never seen them and didn't know he dropped weapons
    http://na.finalfantasyxiv.com/lodest...y/31e453830b9/
    If you go here and click on Treasure Coffer, it'll show you stats and inventory icons for all the weapons that drop, as well as stats on the Judgment rings.
    http://xivdb.com/?media/2794/Thundercrack
    This screenshot shows off the pugilist/monk weapon Thundercrack.
    http://xivdb.com/?media/2725/Thunderbolt
    A little low-res, unless that's just my connection, but the lancer/dragoon weapon Thunderbolt.

    Can't find any others at present, but this -did- just come out and I was mostly relying on xivdb. Still, the icons at the very least certainly -look- damned cool.
    (0)
    Last edited by Brine_Gildchaff; 07-22-2014 at 04:34 AM.

  10. #38
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    711
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Having just tried the fight the first time yesterday, I agree with the OP on two points:

    1) Ramuh EX is *not* melee friendly, which happens to be the job I play. Never mind the risk of water-based electric deaths, but unless your tanks are rotating Ramuh while fighting the adds, you can't safely stand anywhere near his front and thus aren't eligible to even attack anything in that direction.

    2) I can't see PUGs having much luck with this at all. The main reason is that you require coordination and planning that, let's face it, isn't commonplace in random groups. Voice chat is almost essential for communicating with people when dealing with charms and orb clearing.

    This is also an example of why more RNG fights aren't a good idea. Ramuh *does* have patterns, but the targets of his abilities aren't something you can predict and can this instantly screw up the entire fight to a point where it's not salvageable. Even when using a priority system to determine who shocks the charmed people, it's still difficult to know who does or doesn't have the AoE without constant communication.

    If any fight warranted "The Echo", it's this one.
    (0)

  11. #39
    Player
    Ronove's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    252
    Character
    Rinh'sae Poales
    World
    Leviathan
    Main Class
    Summoner Lv 90
    Ramuh EX is pretty unforgiving but I kind of like that. It can be frustrating for sure, but I like being kept on my toes. I do think some of the mechanics are hard to see (the lightning bolts with the adds for example--half the time I cannot see them) and maybe should be looked at. As for it being harsh on Melees, I've cleared it quite a few times with two or more melees (three when I was doing a Titan-egi tank--that was a really crowded platform!), and all melees really have to do is be aware when water is not safe to stand in. You can definitely DPS the adds down fast enough even if melee have to dance in and out of water.

    The DPS check is pretty harsh though I have to agree; if a DPS dies during that phase I don't think I recall us getting past the adds. But I like that in a fight. It takes coordination and staying on your toes. I don't want a cakewalk. Though it would be very nice if the rewards were actually worthwhile given how frustrating the fight can be. The gear is already outdated for the most part (though that casting ring is tempting to get to compare if it's better than the options already there), so there's not much reason to run it aside from glamour. Upping the ilvl on the rings to give us another option (since let's face it, not all the HA rings have good secondary stats) to gear up would be very nice. It would give more incentive to run it.
    (2)
    Last edited by Ronove; 07-22-2014 at 04:40 AM. Reason: that character limit

  12. #40
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Andevom View Post
    Having just tried the fight the first time yesterday, I agree with the OP on two points:

    1) Ramuh EX is *not* melee friendly, which happens to be the job I play. Never mind the risk of water-based electric deaths, but unless your tanks are rotating Ramuh while fighting the adds, you can't safely stand anywhere near his front and thus aren't eligible to even attack anything in that direction.
    Then take it up with your tanks? Ramuh EX is great for melee besides the add phase; the dude does not move, ever. He is a dummy if your tank can hold him right.

    I agree the adds are rough for melee but the rest of the fight is pretty heavily in their favor.

    also needs to be mentioned: ramuh's theme is baller
    (0)

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