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  1. #51
    Player
    Razard's Avatar
    Join Date
    Apr 2014
    Posts
    429
    Character
    Razard Baleth
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Estevo View Post
    Changing the game based on balance is like playing it safe, you won't do terrible, but you won't do great either.
    Can't tell if you're serious.
    (0)

  2. #52
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Mjytresz View Post
    Then why are there games where this works just fine?
    Ignorant as all shit, but throw out some examples please. And keep it to MMOs of the same style as XIV or it doesn't count.
    (2)

  3. #53
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Somehow, i get this feeling that SUM only wanted pets with burst heavy damage
    (2)

  4. #54
    Player Yoninxi's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Durst
    Posts
    329
    Character
    Kaiser Yonin
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Empressia View Post
    Somehow, i get this feeling that SUM only wanted pets with burst heavy damage
    Pretty much this.
    (0)

  5. #55
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ardan View Post
    Ignorant as all shit, but throw out some examples please. And keep it to MMOs of the same style as XIV or it doesn't count.
    City of Villains. At the very least, it's closer to FFXIV than FFXI in terms of combat.
    (0)

  6. #56
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Empressia View Post
    Somehow, i get this feeling that SUM only wanted pets with burst heavy damage
    Or utility, but yeah. I feel Summoners burst damage should come the Summon. Fester bugs me, but I don't really have any great ideas for a replacement pet centric skill that ties in with the SMN so... :/
    (0)

  7. #57
    Player

    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    201
    Quote Originally Posted by Mjytresz View Post
    Snip
    Oi here we go again. First of all, everyone's opinion is relevant. That's what makes it an opinion. Secondly, don't compare FF version of Summoner to cheap ripoffs with the same name in other games. There is no "archetype" because Summoner has always been different. Sure they share common abilities and the fact that they can summon, but it's been created differently in almost every FF. Saying that SMN doesn't fit the mold is ignorance on your part. No changes need to be made, the job is one of the top DPS and all that's really needed is a job specfic LB that allows us to summon a primal which will more than likely give that SMN feel to the job that you're referring to. Also, there are no Affliction Warlock jobs in the history of FF so wtf would they change one of their most popular jobs to one that's never even been in the series?
    (2)

  8. #58
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    City of Villians Mastermind is a great example of what a pet class should be.
    (0)

  9. #59
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I think SMN is overall fine the way it is, although I don't play it myself so I don't think I would really have a huge say in this type of discussion anyways.

    Although I do think it would have been interesting if instead of SMN being completely pet by your side all the time style, if it would have been more burst/combo type damage style where the egis are summoned for a few moments to do a certain attack or something like that. Like for example Ifrit egi bursting out in front of the SMN and clawing the enemy followed by titan egi appearing above the enemy and slamming down on them and then garuda egi popping up in front of the smn and blasting the enemy with a ball of wind. Stuff like that.

    Although that would obviously not work anyways due to the fact that SMN comes off of ACN which has the whole pet-based thing.
    (1)

  10. #60
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Estevo View Post
    Changing the game based on balance is like playing it safe, you won't do terrible, but you won't do great either.
    Balance is a requirement in MMOs, not an option. Forgo it and you're in for a world of disaster. People that ignore balance and throw around random ideas is one major reason as to why developers don't even consider ideas like yours. They aren't always doing the best job at it but it sure beats the unbalanced ideas around here.

    Quote Originally Posted by Spellbinder View Post
    City of Villains. At the very least, it's closer to FFXIV than FFXI in terms of combat.
    Quote Originally Posted by Akiza View Post
    City of Villians Mastermind is a great example of what a pet class should be.
    A game that hasn't been shutdown (for financial reasons no less) would be a much better example.
    (6)
    Last edited by Dwill; 08-08-2014 at 12:34 AM.

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