Huge Edda primal prz D:
Huge Edda primal prz D:
I'd originally been disappointed with the direction that they took Edda. As much as I enjoyed the awesome creepiness of Tam Tara Hard, when we'd last left Edda she'd said she was inspired by us and planned to stand on her own and become a stronger adventurer. Instead, she fixated on her dead boyfriend and plunged into insanity, as if she was worth nothing as a person without the male in her life (a tired, offensive trait possessed by all-too many women in fiction).
Now that SE has gone this route, though, the last thing I want them to do is cop out and redeem her. "Aw dang, all that evil I unleashed? I'm so sorry, miss Adventurer, you've shown me the error of my ways!" No, that's not going to work. The best sort of "happy" ending they could give her now is for her to realize her potential and have her take charge of her own life (or, unlife, now, as it were). She accomplished more embracing the forces of darkness than she ever managed as a healer, and I'd like that to continue. Now that she's fallen, make her a villain to be reckoned with, and one who isn't doing it all because she can't let go of her lover (who, to be honest, was really kind of a jerk even while he was still alive).
I would really LOVE to see a happy ending for Edda. When i entered Tam Tara HM for the first time, i really hoped to save her and that everything would turn out fine, but that hope got less and less with each of the notes i read. And in the end, after i could not save her, and she fell... ...i felt very sad and depressed.
On the other hand, i don't think she's meant to be a "happy ending character". Like that one Quest in Drybone, where you have to fetch an item (think it was a flower or vine, i forgot) for a dying man to fulfill his last dying-wish. You get the item, and when you come back they tell you "Sorry, too late, he's already dead". I literally stood there a good minute to gather my thoughts and realize "Thats it. He's dead, and i didn't make it back in time to grant him his last wish". But other than all the "Bring me 3 chicken eggs"->"Thank you, have my eternal gratitude"-Quests, theese kind of Quests really leave an impact, and you remember them.
I can probably imagine Edda doing some more Dark Magic and unleashing a great threat that will harm her when she summons it. During he fight her life's hanging by a thread and uses the last of her energy to buff us and dies in the final cut scene where the ghost of Avere appears and walks away with Edda's ghost
It would be far more interesting to keep taking this one further down the rabbit hole instead of saving whatever is left of her.
Absolutely! Whatever you will do with her, I'm in. Just make it interesting like you have with HM. I am glad that they're putting more thought into the dungeons![]()
I really liked that this dungeon had some (partially existing) main story threads to latch on to and they made it interesting. By contrast, Stone VIgil HM felt like a story CS, followed by a random dungeon, followed by a line or two of dialog thanking you. No impact at all (doesn't help that the dungeon was also kind of boring).
I like what they did with Edda and hope they continue. Maybe make it sort of like the THM class quests but more drawn out and with some actual impact on the rest of the story/ at least another dungeon or so.
YES WE NEED CLOSURE. Plus we just need more creepy dungeons with awesome stories and atmosphere. Pls Yoshi pls.
They could do it both ways, just make the final dungeon a grand experience.
<_<Posted this a few days ago but I think it could potentially capture the grief Edda goes through as well as the lalafells ordeal of still feeling tortured by her soul not being able to be put to rest and with her lover.
http://forum.square-enix.com/ffxiv/t...=1#post2273724
<_< if they did anything remotely close to this I would be psyched lol.
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