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  1. #1
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    let me be clear on one point, i don't say that everything that have done FF11 is bad, but a lot of the game was simply a way to make people loose time.

    here it's the general feeling of what we did get, we aren't playing, we are waiting for be allowed to play. and when we get to play, it's either boring and mindless (grindfest) or simply ridiculous (zergfest).

    i think they try really hard to stick to the three month between each patch and some stuff needed more time. when it come to the rest, they do use the easy way out. the relic quest wasn't hard nor long to make, nor the crafting/gathering grind.
    same the hunt wasn't that hard easier, they only have take out the FATE UI and add long respawn monster there and there, actually the systeme is soo poor that it's shocking. the difference in the quality of the feature let me think something had other priority.
    i will have wish they did wait another 1-2 month for make us a better system than bring this and say, no it work as intended, when even player say that the balance of the game is all broken because of them choice.
    (0)

  2. #2
    Player
    Xatsh's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by silentwindfr View Post
    which game are we playing? FFXI-2 or FFXIV:ARR? because recently i really begin to wonder.

    a lot of recent content come directly from FFXI and they are not adapted to FFXIV worst it hurt the game and create a lot of balance issue. without forget Yoshida change what he did said in the past, when he did promise this game will never become a grindfest like FFXI.

    what did happend for a so big change of direction into the game? are we still playing FFXIV or not?
    If you think anything in XIV is like XI you have never played XI. OR you played XI after abysea where they are copying XIV.
    (0)

  3. #3
    Player
    Niqote's Avatar
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    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I think that if this was FFXI-2 we would have free S size houses and be able to garden in our rooms. ^^;;;;;;

    While there are certain things taken directly from XI - there are also things directly taken from other SE games.
    (1)

  4. #4
    Player
    Angelfish51's Avatar
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    Sep 2013
    Posts
    15
    Character
    Doremi Majochan
    World
    Masamune
    Main Class
    Lancer Lv 50
    Being in HNMLS from FFXI, some contents since 2.2 are inspired from FFXI, except that FFXI = party/alliance grind while FFXIV = solo grind, time spent is not much less than FFXI except that the grind is easier. Also relic/mystic could be get in months but required whole LS devoted. Contents in FFXI is not that hard, hardest part is to find ppl that have much free time to grind with you. In fact, FFXIV required players eye/hand coordination more than FFXI which one could do most content by just looking at the battle log.
    The point here is how much time SE expecting us to spend to achieve reasonable progress (good b4 2.2). FFXI is a huge time sink, I hope SE could clearly tell us that if this game is moving toward hardcore gamer orientated like FFXI, let the players choose the way forward. I don's mind bringing features from FFXI and I am not saying that hardcore game is bad, but I think it would be difficult to serve both causal and hardcore gamers in such a small community.
    (1)

  5. #5
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    *Notes the player suggests the game took systems from FFXI and put them into XIV to become time sinks, then realizes they have no clue what a real time sink is*


    Saying that anything in this game even remotly resembles FFXI's longer but more rewarding systems is a joke. The name of this game is instant gratification and we can see it at work when they introduce a system that takes any mediocerm of work people flip out. The only bar to progression they have in this game is weekly lockouts and seal caps.
    (2)

  6. #6
    Player
    silentwindfr's Avatar
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    Jul 2012
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    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it will be nice and not miss totally the point, we aren't saying it's exactly like FF11, but they tend to get into this direction.
    youcan say it was worst and longer and i will answer, it was needed for the game, the add of the content was really far from what we did get so far with FF14.
    in FF11 we will never did hope get this much content added every 3 month. then heavy time sink was needed for make sure people stay on the game and have stuff to do.

    however, FF14 pace of content added is far more than enough for avoid to fall into heavy time sink mechanic, more important we are in 2014, final fantasy 11 have come out in 2003 in USA more of 11 years ago. the technology and the need have evolve, you can't hope make people be happy with the same mechanic that was working at this time.

    FF11 was a very good game, but it's another game, we can't allows SE to redo the same error of the V1, and they begin to redo them!
    (0)

  7. #7
    Player HeroSamson's Avatar
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    Oct 2013
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    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by silentwindfr View Post
    snip
    Well that's cause everyone rushes the content.

    If you really want the truth I wish there was a few grinding parts in the game to slow up a lot of people where they cannot charge through content.
    (0)

  8. #8
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HeroSamson View Post
    Well that's cause everyone rushes the content.

    If you really want the truth I wish there was a few grinding parts in the game to slow up a lot of people where they cannot charge through content.
    it's because some player play tons of hours, for be more accurate. the trouble is not that player rush through content. it's they try to make content that are adapted to hardcore player, with tons of play time. sadly it cover less of 10% of the community, leaving the other with no other choice than try to find rush technic for catch up.
    don't get me wrong even if the content was less grind they will still try to rush it. the trouble is not new, but i guess the problem was never face directly.

    what keep player play mmorpg actually? loot, get the shinies you want.

    let's look the trouble for other game type like FPS, why player continue to play? they don't have loot! why? maybe it's time to find a new way to keep player occuped, by give us content that have a high replayability, not because of the loot, but because of the fun factor, that something that was hard to make until recently. i'm not idiot to the point to say we must get ride of the loot, but maybe add another layer to the reason of why play stay on the game can solve a looooot of trouble.

    instead to look back to what we was getting in the old game, maybe look around and try to find what can be used from the other game.

    but i'm still hopefull, with the last live letter they are clearly trying to make us a good chocobo race, if they do it well (and not like a small mini game) it can be a really interesting thing to play. game like mario kart get never old with many player, and in a mmorpg you have tons of player!
    (0)

  9. #9
    Player
    Renik's Avatar
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    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by silentwindfr View Post
    snip
    You make 2 good points in your last 2 posts, and i'm starting to see what you mean, in fact i would like SE to take some features from FFXI, the reason i ask for this is because i remember playing ffxi and doing content w/o expecting any reward because it was fun, this kind of fun content is what ffxiv needs, but SE is taking the grind factor instead of the fun factor of FFXI, that's why some ppl don't want this game to turn into a ffxi-2, but you fail to see that ffxi was more than grind.
    Of course i don't think grind is a bad thing, i would like to see some grind like the quested weapon skills you got from nyzul isle back then.

    Also you said we never expected this much content in ffxi is this short period of time, but what's the content we are getting? just more of the same 4 things we had since the start, and when they try to introduce something new, they do it in the worse way and w/o proper testing because it was made in a rush.

    At least it seems like SE is trying to please everyone, even if only a 10% of the players will enjoy a new kind of content because it's too grindy or w/e, SE will have to do it, because pleasing that 10% means more money for SE, and for us it means more money invested in the game.

    I like grind and i like getting rewards, but i don't mind what kind of content they add as long as it is fun, and if i have to suggest ideas i will take some from the game that got me playing for more time, not from games i left in less than a week.
    (0)
    Last edited by Renik; 07-22-2014 at 06:01 PM.

  10. #10
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
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    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    don't get me wrong i had a heck of fun on FF11, i have some insanely good memory from it.
    but i'm forced to notice that they loose sight of them goal and what is the game. i say, don't turn the game into FF11-2, because we had grind into it, some pretty bad grind. you had too very good idea that must be bring back to the game. like the quest for unlock level or acces to some area. with the actually technologie it can be a good way to put very hard content behind test for make player get better.

    what i try to say, it's... they must stop to take the easy way, even if it means 1-2 month of delay on the add of some feature. with more work, the hunt will have please everyone and will have been a blast!
    but no, they have take the easy way, letting rot something that have the potential to be really good. but i can say the same of the dungeon, look halatali, instead to use the classic linear way to make it, why they haven't make it like T4, but in version more longuer. i gonna explain what i means.

    you enter the arena, you must survive wave of enemy that get stronger and more numerous with each wave. every 5 wave they offer you to leave and get acces to a chest. more longuer you stay, better the loot. if you fail, you get the a consolation prize. but with this we had a very high challenging content that will have offer a very interesting fun factor that the game lack actually.

    mmorpg are an evolutive game type, that take thing from other game, but recently... the other game evolve more than the mmorpg that don't want to try to evolve more.
    the best example are game like borderland that had make the crazy bet to mix: rpg, hack'n'slash, fps and car... why can't the mmorpg can't do the same?

    ps: all i can hope it's they gonna take a huge time to make the chocobo race into something really close of game like mario kart, if they do this... they will mark the mmorpg and get something no one will have.
    (0)
    Last edited by silentwindfr; 07-22-2014 at 07:21 PM.

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